Turns out it wasn't too difficult to re-enable the previous event maps and event spawn system.
So here we are, the fifth annual Halloween Event for Outbreak Survival will be enabled soon. All 3 event maps will return: Xolbor Invasion, Eerie Halloween and Halloween Realm. The Eerie Halloween map has also been updated to include all of the new stuff Autumn Wind received over the past year.
All previous weapons and pets can be bought for Pumpkins again, the event will be launched this Thursday and will be turned off November 1st.
Pumpkins will spawn on event maps only, event maps have a x3 chance of appearing. All other maps will be disabled with the exception of Final Stand, Voltrix Base and TownsVille which will remain in the rotation on a x1 chance of being chosen.
The game requires 8 players for Pumpkins to spawn.
As for any game changes I'm still busy working on re-coding things, so sadly there isn't anything new to mention yet. I will however be testing the permanent human visibility system and see how players like it.
An old Halloween code will also be re-enabled for new players to redeem.
Outbreak Survival is a game created on Roblox by hoshpup. Outbreak Survival is a fast paced Zombies vs Humans survival game. Players are selected to either become a Zombie or a Human. You win the round by infecting all the Humans or surviving for the allotted time. This blog is made specifically to inform player of upcoming updates, news, balance changes and developer insight.
Showing posts with label 2.9 Update. Show all posts
Showing posts with label 2.9 Update. Show all posts
Monday, October 3, 2016
Friday, June 3, 2016
Outbreak Survival [Patch 2.9.007]
First update in quite a while.
Changes:
Moved all maps over to the Outbreak Survival group.
Preparing to permanently move the game place to the group.
Re-enabled basic launcher. I won't get round to changing how this item works, so might as well enable it again.
Conveyor belts are no longer local and do not require while true do loops to run anymore.
New updateAsync function to handle all table values, let me know if stats are still not saving after this.
Removed the hosting Easter Event message.
Conveyor belts are no longer local and do not require while true do loops to run anymore.
New updateAsync function to handle all table values, let me know if stats are still not saving after this.
Removed the hosting Easter Event message.
Fixes:
Enabled the grapple hook to actually allow you to cancel it. Apparently this was never enabled, pressing Q will now correctly destroy your current grapple rope. (Whiplash Zombie).
Edited the saving code to use Plants vs Zombies:Battlegrounds version. Hopefully this will stop people randomly losing data.
Edited all modules to allow the group to use them.
Friday, April 8, 2016
Outbreak Survival! [Easter Event update] [patch 2.9.006]
08/04/2016
----
Patch 2.9.006:
Map updates for Voltrix Base, PowerOut, Final Stand, 75th Street, Safety First.
New Beta map: Safety First by Warren2997
Changes:
Map updates for Voltrix Base, PowerOut, Final Stand, 75th Street, Safety First.
New Beta map: Safety First by Warren2997
Changes:
- Ice mines and Crystal mines cannot be set off if the affected player is already trapped by the opposite mine type.
- Updated this for Freezeonator item.
- All health potions must now be drank for the full duration, even after reaching full HP.
- Disguise Zombie is now a stealth class, meaning the pet is now invisible.
- Updated Safety First with efficient CFrame movement code.
- Updated Safety First by removing many unneeded unions.
- Removed many unused soundtracks to speed up load times.
- Added one of the April Fools soundtracks to the music pool.
- Removed Human Heroic music 1 and replaced it with a new soundtrack.
- Sandvich can now be used more than once.
- Annoying output bug to do with Cookies has now been fixed.
- Applied this fix to Sludge Trap, Jelly Pumpkin item, Eggonator and Jelly Pumpkin Launcher.
- Applied a new update to the Jet Boots gear fixing the glitch where you could get stuck in the ceiling.
- Fixed Bloat from not dealing any explosive damage.
Saturday, April 2, 2016
Outbreak Survival! [Easter Event update] [patch 2.9.005]
02/04/2016
----
Patch 2.9.005:
Hope you enjoyed the April Fools day event! All April Fools day additions have been removed.
These include:
Hope you enjoyed the April Fools day event! All April Fools day additions have been removed.
These include:
- PowerOut rename from PowerOut to PootisOut
- hoshpup's first map.
- Baseplate map.
- Bolt-On Town.
- Paper Regular Zombie.
- CarterTheBagels amazing intro.
- Lobby music.
- TF2 Heavy song intro for certain maps.
- Two new soundtracks used in these maps.
Changes:
- Voltrix Base is back.
- Final Stand is back.
- Carter's new map will now spawn 3x as often.
Other changes:
- Oil Works has been removed from the map rotation. This allows for Carter's new map to be played more often, and to test if this map fits in the game anymore. Currently it holds place for 2nd worst in terms of quality, with 1st being Bolt-On Town.
- Equalizer Zombie does not gain any bonuses from the first three Humans.
- Disguise Zombie no longer has custom Zombie animations, this allows for the disguise to not be slanted.
- Disguise Zombie phone now turns invisible when activated.
- Trap can now be triggered even when phone is not active.
The Easter Event is still active and you will all be notified two weeks before the end date. (TBD)
Now I'm going to take this opportunity to further discuss the 3.0 update for Outbreak Survival.
Patch 2.9 will be the last major content patch until 3.0. Little to no progress is likely to be made during the exam period (April-June) and there's so much that needs to be done (full list here), it's likely going to take a while to release.
This doesn't mean there won't be any important bug fixes or some balance changes though. In fact the period between now and 3.0 I'll be using as an opportunity to try out some of the more extreme changes, some may only last a short while, whereas others could be permanent if they work.
I will be doing this to provide a solid test bed to make 3.0 as balanced as possible for both veteran and new players alike. If there's any changes you'd like to see or something you think would benefit the game feel free to post in the group.
First list of balance changes (included in patch 2.9.005):
Weapons (event):
- Pumpkin Defender damage increased from 9 to 11, range decreased from 400 to 180, fire rate increased from 0.2 to 0.18, weight increased from 4 to 6.
- All blunderbuss fire rates increased from 0.5 to 0.8.
- Freeze Mine fire rate (deploy cooldown) reduced to 5. Freeze Mine fixed to only give 3 charges.
- Ghost Burst Gun spare ammo increased to 720 up from 600, weight increased to 4.
Weapons (starter):
- Starter Sniper's weight reduced to 6 down from 8, headshot damage increased to 280 up from 250.
Weapons (basic):
- Basic Sniper's weight increased to 10 up from 6, headshot damage increased to 350 up from 280, spare ammo increased to 180 up from 120, reload time reduced to 5 down from 6.
Weapons (VIP):
- Crystal Mine's now have a 5 second deploy time. Crystal Mines are now 3 weight.
- VIP Shotgun's damage reduced from 11 per pellet to 9 per pellet. (Missed patch note from April Fools update).
- DC15A's Damage reduced to 16 down from 20.
- Particle Cannon's fire rate increased from 0.24 to 0.25 (same as other AR's)
- Space Marine Blaster damage reduced from 12 to 9 (still out DPS's Unpainted).
- Arc Burst Gun spare ammo increased to 600 up from 480. Clip size increased to 15 up from 12.
Zombies:
Remember these are highly experimental and could be reverted at any time.
Friday, April 1, 2016
Outbreak Survival: Patch 2.9.9001
Patch 2.9.9001:
Features:
CarterTheHippo is now a playable class! Soar through the air as a Hippo-Eagle-hybrid thing. Then wish you weren't half hippo because the wings can't take the weight... Now you're just a large-winged-but-useless-slower-than-normal-survivor and you stand out. Perfect for the Zombie apocalypse.
KyrieTheWolf is now a playable class! Positives: You morph into a wolf. Negatives: You are actually a wolf. Now run along, you don't stand much chance against those Zombies.
Shibbles has entered the arena! Equip your guardian Shibbles to gain +Shib. Shib deals x2 damage to everything around you if Shibbles is hit. Once Shibbles dies, he takes it personally and punches you through your screen dealing terrible terrible damage.
Post 2.9.9001, gephiltacool is now in charge of all updates and has to make EVERYTHING he posts within a week. (gephiltacool's updates will only last a week, meaning all items, zombies, maps permanently get deleted)
When zx56 appears in the server he will randomly spawn a horde of up to 6 random Zombies. The Zombies spawned are any that he's created, even ones that aren't in the game yet!
NEW GAME MODE!!!!!!111!!one!!!1!eleven!!
Basic items removed. Replaced with more Starter items.
VIP and Weapon Set items replaced with Ordinary Person items.
Replaced the name Outbreak Survival with Lulbrake Survivlez to get a better response from our narb + guest audience.
New maps!
New classes!
More community artwork!
NEW GAME ICON AND TITLE!!!1
Map changes:
Map rotation changes:
Class changes:
Survivor: Now more realistic and can only have two "active" weapons at one time. The rest get stored in your "backpack". It takes 20 seconds to take out an item from your bag, swap it with an active one and put the old one in your backpack. Must stand still while doing this.
Regular Zombie buff.
Because people have said this Zombie is too weak here are some much needed changes:
Equalizer Zombie:
GUI Changes:
Item changes:
Million Robux item:
Bug fixes:
Fixed the glitch where Humans can win games.
Fixed the glitch that stopped infected Humans staying infected forever after they die.
Fixed the glitch where the "Win everything" button was disabled.
Fixed the glitch that made it so you don't reset your stats every time you lose.
Fixed the map from not being a map.
Pulled the plug on BaronVonXolbor's bath. Now he's mad.
Ducky Pirate ducks will now correctly rain from above after each kill.
Features:
CarterTheHippo is now a playable class! Soar through the air as a Hippo-Eagle-hybrid thing. Then wish you weren't half hippo because the wings can't take the weight... Now you're just a large-winged-but-useless-slower-than-normal-survivor and you stand out. Perfect for the Zombie apocalypse.
KyrieTheWolf is now a playable class! Positives: You morph into a wolf. Negatives: You are actually a wolf. Now run along, you don't stand much chance against those Zombies.
Shibbles has entered the arena! Equip your guardian Shibbles to gain +Shib. Shib deals x2 damage to everything around you if Shibbles is hit. Once Shibbles dies, he takes it personally and punches you through your screen dealing terrible terrible damage.
Post 2.9.9001, gephiltacool is now in charge of all updates and has to make EVERYTHING he posts within a week. (gephiltacool's updates will only last a week, meaning all items, zombies, maps permanently get deleted)
When zx56 appears in the server he will randomly spawn a horde of up to 6 random Zombies. The Zombies spawned are any that he's created, even ones that aren't in the game yet!
NEW GAME MODE!!!!!!111!!one!!!1!eleven!!
- Zombie attack. You must attack the Survivors that are trying to survive for 10 minutes. Infect all survivors to win the round.
Basic items removed. Replaced with more Starter items.
VIP and Weapon Set items replaced with Ordinary Person items.
Replaced the name Outbreak Survival with Lulbrake Survivlez to get a better response from our narb + guest audience.
New maps!
- TownsVille! - By CarterTheHippo.
- hoshpup's first map! - A 2007 classic!
- Baseplate! - This map took the most work to create out of all the maps ever.
New classes!
- Disguise Zombie. Hide yourself as a collectible event item if an event it in play, if not you will become a paint bucket. On touched you will break out of the egg gaining extra speed and dealing 15 damage to the human. Manual de-cloaking will also provide the speed boost, but no instant damage. - Original concept idea by gephiltacool
- Eggling Bomber: Free for those who collected the Golden Egg. Costs a lot of Eggs to buy, can spawn from Egg Spawn points. So team up with Egg Zombies!
- Aerial Bomber: Fly high into the sky and divebomb enemies below. Can spawn with a tactical nuke guaranteeing at least one fried human.
- Sludginator Zombie: On attack hit, get sludged. On Zombie touch, get sludged. On seeing this Zombie, get sludged. On spawn everyone gets sludged. Free sludge.
More community artwork!
NEW GAME ICON AND TITLE!!!1
Map changes:
- Toxic Spill: Periodically spawns Aerial Bombers every 20 seconds from each toxic water brick.
- PowerOut. The power is actually out. Map is now pitch black and survivors must use torches. Zombies can see in the dark for some reason.
- Oil Spill. There are actual oil spillages around the map. Have fun tripping.
- Communal Town. Now actually has a community... OF ZOMBIES! + Bonus Zombies per Zombie.
- Bolt-On Town: Is back! And better than ever! Now has every town ever made bolted onto it. Cool huh?
- 75th Street. Can now take the train to 76th Street!
- Autumn Wind. Added wind.
- Xolbor Invasion! Is back early because why not?
- Halloween Realm. Is open due to Xolbors again...
- Builder Town. Ducky Pirate got lonely, so he set sail to Builder Town! In the Spring... THE SNOW HAS MELTED! (And the hypothermia inducing water is now actually quite nice to swim in) [Water no longer kills].
- Voltrix Base. This Volcano has gone off so many times I'm willing to believe it's fake. Wait. Hold on, I should check.
- Updated Mall.
- Moved Doom Lagoon sketches from bin to draw.
- Yep I was right. Voltrix Base is not a REAL volcano. Explains why it erupts so often and how all the stuff magically appears again after being burnt. I knew that the Carter there was a fake, he was just trying to trick you into saving him!
- Voltrix Base now correctly updated to reflect being burnt in lava. Volcano no longer active. Stuff inside all burnt and no longer present. No point playing on map. Map removed from the map rotation.
- Added the Destructoid 9001 to Firebase Alpha.
- Castle Town now has knights that defend the castle and attack Zombies. There are also catapults that can be used defensively.
- Added Baseplate to the map rotation.
- Final Stand map will now delete your progress if you lose. If you win the final stand you get to go home. You won. Yay.
Map rotation changes:
- Bolt-On Town added to the map rotation.
- Final Stand temporarily disabled.
- Voltrix Base temporarily disabled.
- Baseplate added to the map rotation.
- hoshpup's first map added to the map rotation.
- CarterTheBagels new map added to the map rotation.
Class changes:
Survivor: Now more realistic and can only have two "active" weapons at one time. The rest get stored in your "backpack". It takes 20 seconds to take out an item from your bag, swap it with an active one and put the old one in your backpack. Must stand still while doing this.
Regular Zombie buff.
Because people have said this Zombie is too weak here are some much needed changes:
- Swarm mechanic. This Zombie gains bonus damage and speed per nearby Zombie.
- Horde. This Zombie spawns with 5 other AI Regular Zombies.
- Overwhelm. On death this Zombie rallies a further 5 AI Regular Zombies.
- Destroy. All AI Zombies summon an additional AI Zombie if killed before the real Player controlled Regular Zombie.
Shield Zombie:
- Can block everything. In fact this Zombie is now a shield which can be used by other Zombies (or a survivor if it gets lucky).
- Removed ratio mechanic. Now gets an extra +50 HP per human and +0.25 speed per human present. Dynamically scales, so these stats get removed when humans go down as well. Stats multiplied by x1 at stage 1-3, x1.5 at stage 4, x2 at stage 5 and x3 at stage 6.
- Damage increased from 8 to 9.
- Health increased from 140 to 150.
- Calculates stats on spawn as well.
GUI Changes:
- New pro intro by CarterTheBagel.
New music thing
Item changes:
Million Robux item:
- Now grants a small loan of a Million Robux, that is if you manage to successfully keep it until the end of the round.
- Now weighs 20.
- Can be stolen by other Humans.
- Can be stolen and eaten or destroyed by other Zombies.
Awe Star:
- Nerfed. Probably sucks now.
New stuff:
- MORE NEW STUFF
- Bananas dropped on Zombie death. Don't step on them!
Bug fixes:
Fixed the glitch where Humans can win games.
Fixed the glitch that stopped infected Humans staying infected forever after they die.
Fixed the glitch where the "Win everything" button was disabled.
Fixed the glitch that made it so you don't reset your stats every time you lose.
Fixed the map from not being a map.
Pulled the plug on BaronVonXolbor's bath. Now he's mad.
Ducky Pirate ducks will now correctly rain from above after each kill.
Monday, March 28, 2016
Outbreak Survival! [Easter Event update] [patch 2.9.004]
28/03/2016
----
Patch 2.9.004:
Fixes:
- Armour that changes speed now correctly displays the +/- speed amount in the tooltip.
Changes:
- Whiplash Zombie grapple reload time increased from 1 second to 4 seconds.
- Sludge Trap Zombie item duration reduced from 8 seconds to 5 seconds (now same as related human items).
- All Candy health potion items health amount reduced from 100 to 60 HP healed.
- Gravity Zombie super jump cooldown decreased from 25 seconds to 15 seconds.
- Overdrive Gravity Zombie no longer has bonus jump. Now reduces the superjump cooldown from 15 seconds to 5.
- Sludge Puddle cooldown reduced from 25 seconds to 15 seconds.
- Sludge Pool cooldown reduced from 40 seconds to 25 seconds.
- Aerial Zombie, Fast Zombie, Bullet Zombie, Mini Bomber, Egg Bomber, Eggling Zombie and ??? can no longer collect eggs.
Saturday, March 26, 2016
Outbreak Survival! [Easter Event update] [patch 2.9.003]
19/03/2016
----
Patch 2.9.003:
Fixes:
- Fixed egg drops not being able to be collected.
Changes:
- Fixed the EggSpawn items from not being deleted from the workspace at the end of the round.
- Made this change apply to WormNests as well.
- If you spawn an Egg with the Egg Zombie and then switch to another Zombie that can utilise these spawn points, you will automatically prioritise spawns you've created yourself.
- Changed the weight of all the parts in the Heavy's Minigun to reduce the slower turning speed while equipped.
- Changed the code in the Heavy's minigun to check for the other set items on equip instead of on given, previously this lead to a problem where you selected the tool before it had a chance to check for the other set items leading to no bonuses being given.
Monday, March 21, 2016
Outbreak Survival! [Easter Event update] [patch 2.9.001 and patch 2.9.002]
19/03/2016
----
Patch 2.9.001:
Fixes:
- Fixed naming error on the Easter Blunderbuss.
- Fixed missing GUI on the Eggonator.
- Fixed Zombie Gui erroring.
- Fixed Equalizer Zombie model from not having bones.
- Fixed Equalizer Zombie code from breaking.
- Added new particle effect to Awe Egg.
- Easter Bunny now actually spawns a Bunny instead of a ghost.
- Easter Bunny displays the correct HP amount.
- Egg Zombie now can spawn an egg correctly.
Changes:
- Eggonator egg duration now 15 seconds down from 25.
- Removed FPS Head, Torso and Legs.
- Camera is no longer pushed forward.
- This means you can no longer shoot through walls.
21/03/2016
---
Patch 2.9.002:
Fixes:
- Fixed Egg drops on kill. You can now pick these up without any issues.
- Fixed all Egg Zombies from not teleporting to an egg on death.
- Fixed Lava Resist armour not appearing on your character.
Changes:
- Snow Chugga is now immune to all Freeze items.
- Rare egg spawns: Are now only randomly chosen from a list of all the eggs. Instead of this, and requiring a 1/100 chance. So you should see these more often.
- Magma and Ash Zombies are now immune to all Burn items.
- Rare items cannot fail if collected by a Zombie.
- Zombie's now get a 8/10 chance to succeed and a 2/10 chance to fail a collect. Up from 7/10 to succeed, 2/10 to vanish and 1/10 to fail. Event items picked up from kills don't fail.
- Collection fail changes: Now reduces your current health by half, instead of your max health meaning it can't kill you.
- Eggonator: Now requires 500 damage up from 450. Duration reduced from 15 seconds down to 10.
Saturday, March 19, 2016
Outbreak Survival! [Easter Event update] [patch 2.9.000]
Outbreak Survival Easter Event update!
First of all let's give CarterTheHippo a round of applause for managing to create a new map for every new update since the Winter Event! He also has a new map for the Easter Event, but it's not ready yet. Outbreak Survival has also managed to push out a new major content patch every month, and in some cases more frequently like the Valentine's update. This is also quite the occasion, it is the first time Outbreak Survival has managed to host an Easter event, and as usual there is lots of new content available.
The Easter event includes: 4 New Zombie classes, 8 new items, bug fixes, 3 new pets, balance changes, one new map, event spawns, and more!
The new event currency is Eggs. Find Eggs randomly spawned on all maps (except Oil Works), maybe if you're lucky you might find a rare Egg!
Rarer Eggs have a low percent chance to spawn, however they can contain Points, items, pets and other rewards!
Here are all the rare eggs you can obtain:
Blue Fabergé Egg: Grants the Blue Fabergé Egg pet once collected.
Gyax Egg: This egg gives a small amount of Points once collected.
Charles Babbage Egg: Gives you a substantial amount of Points once collected.
Cracked Egg: Grants the Cracked Egg pet.
Royal Fabergé Egg: Grants the Red Dragon pet.
Here are all the rare eggs you can obtain:
Blue Fabergé Egg: Grants the Blue Fabergé Egg pet once collected.
Gyax Egg: This egg gives a small amount of Points once collected.
Charles Babbage Egg: Gives you a substantial amount of Points once collected.
Cracked Egg: Grants the Cracked Egg pet.
Royal Fabergé Egg: Grants the Red Dragon pet.
Wanwood Egg: Once collected you'll get the legendary Staff of the Woodlands for free!
Golden Egg: Very rare allows you to get the ??? Zombie class for free. ??? class will be revealed and put on sale later during the event.
Patch notes:
19/03/2016
----
Patch 2.9.000
New game icon, gallery image, advert.
New community art corner! https://twitter.com/hoshpup/status/711162057224224768
New items:
- Egg Pistol
- Egg Blunderbuss
- Egg MP5
- Egg Launcher
- Eggonator
- Awe Egg
- Easter Bunny
- Staff of the Woodlands
New Zombies:
- Egg Zombie: Can place an egg. If you respawn as an Egg Zombie you will teleport to the location of your egg. Egg can be destroyed.
- Eggling Zombie: Can teleport to any active egg on the map. If there is more than one egg, then the location is randomised.
- Equalizer Zombie: Fairly weak stage 3 class. Gets stronger as the stages tick on and if the humans to zombies ratio is high.
- ???: ???
- Obtained GUI: This will appear whenever you have been given an item in-game or redeem a code.
- Egged.
Item changes:
- Heavy's Minigun now has a new accurate model made by Warren2997!
Balance changes:
- Bonus damage removed for all Bomber types. (In the future Defence will be split into two attributes, one to counter physical and another explosive attacks).
- Snow Chugga's no longer get Frozen by ice mines or ice based items.
- Breaker Zombie's ground slam attack damage increased to 35 up from 30. Will now disable jumping for 3 seconds if hit. Shockwave damage increased to 12 up from 8.
- Anti-Armour Zombie now Stage 3. Health reduced from 150 to 140.
- Rage Shotgun: Requirement to activate has been increased.
Maps:
- Bolt-On Town removed from the map rotation.
- Builder Town removed from the map rotation.
- Added Eggs to PowerOut.
- Added Eggs to Toxic Spill.
- Added Eggs to Castle Town.
- Added Eggs to Communal Town.
- Added Eggs to 75th Street.
- Added Eggs to Autumn Wind.
- All event maps have a x2 chance of spawning.
- Voltrix Base and Final Stand have been dropped to x2.
- Oil Works and Whiteout being the only maps without drops have been set to x1.
Code changes:
- Made some adjustments to the save and load module. Hopefully improved against data loss.
- All items that use the rage mechanic will now have the meter bar correctly display when full.
- Both spin-up miniguns will now return you to the correct speed.
- Snipers now account for being slowed down.
- Cooling Water only heals +10 HP if there is no Burn DoT present.
- Fixed Health Potions from occasionally not removing the red healing debuff lines.
Changes:
GUI's:
- The Zombie GUI now has 33% less decal images meaning faster loading times.
Code:
- Event spawn code more efficient and doesn't require a new script inside each map.
- Music player code, now doesn't run off of another while loop. It now uses the same loop the game runs off of.
Freeze:
- The Freeze script (not effect) remains in the character for an additional 2 seconds, allowing for a global 2 second grace period.
Zombie attack:
- New property added. This property, if enabled stops the buildup of any combo hits if the target is under the effect of that Zombie's special attack. (E.g, If a Magma Zombie has placed a DoT on a player, hitting that player will not build up any charge for the next DoT).
- This property currently only applies to the Snow Chugga Zombie.
19/03/2016
----
Patch 2.9.001:
Fixes:
Fixed naming error on the Easter Blunderbuss.
Fixed missing GUI on the Eggonator.
Fixed Zombie Gui erroring.
Fixed Equalizer Zombie model from not having bones.
Fixed Equalizer Zombie code from breaking.
Added new particle effect to Awe Egg.
Easter Bunny now actually spawns a Bunny instead of a ghost.
Easter Bunny displays the correct HP amount.
Egg Zombie now can spawn an egg correctly.
Changes:
Eggonator egg duration now 15 seconds down from 25.
Removed FPS Head, Torso and Legs.
Camera is no longer pushed forward.
This means you can no longer shoot through walls.
Subscribe to:
Posts (Atom)








