Showing posts with label Special Event. Show all posts
Showing posts with label Special Event. Show all posts

Friday, April 8, 2016

Outbreak Survival! [Easter Event update] [patch 2.9.006]

08/04/2016
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Patch 2.9.006:

Map updates for Voltrix Base, PowerOut, Final Stand, 75th Street, Safety First.

New Beta map: Safety First by Warren2997

Changes:
  • Ice mines and Crystal mines cannot be set off if the affected player is already trapped by the opposite mine type.
  • Updated this for Freezeonator item.
  • All health potions must now be drank for the full duration, even after reaching full HP.
  • Disguise Zombie is now a stealth class, meaning the pet is now invisible.
  • Updated Safety First with efficient CFrame movement code.
  • Updated Safety First by removing many unneeded unions.
  • Removed many unused soundtracks to speed up load times.
  • Added one of the April Fools soundtracks to the music pool.
  • Removed Human Heroic music 1 and replaced it with a new soundtrack.
Fixes:
  • Sandvich can now be used more than once.
  • Annoying output bug to do with Cookies has now been fixed.
  • Applied this fix to Sludge Trap, Jelly Pumpkin item, Eggonator and Jelly Pumpkin Launcher.
  • Applied a new update to the Jet Boots gear fixing the glitch where you could get stuck in the ceiling.
  • Fixed Bloat from not dealing any explosive damage.





Saturday, April 2, 2016

Outbreak Survival! [Easter Event update] [patch 2.9.005]

02/04/2016
----
Patch 2.9.005:

Hope you enjoyed the April Fools day event! All April Fools day additions have been removed.

These include:

  • PowerOut rename from PowerOut to PootisOut
  • hoshpup's first map.
  • Baseplate map.
  • Bolt-On Town.
  • Paper Regular Zombie.
  • CarterTheBagels amazing intro.
  • Lobby music.
  • TF2 Heavy song intro for certain maps.
  • Two new soundtracks used in these maps.
Changes:
  • Voltrix Base is back.
  • Final Stand is back.
  • Carter's new map will now spawn 3x as often.
Other changes:
  • Oil Works has been removed from the map rotation. This allows for Carter's new map to be played more often, and to test if this map fits in the game anymore. Currently it holds place for 2nd worst in terms of quality, with 1st being Bolt-On Town.
  • Equalizer Zombie does not gain any bonuses from the first three Humans.
  • Disguise Zombie no longer has custom Zombie animations, this allows for the disguise to not be slanted.
  • Disguise Zombie phone now turns invisible when activated.
  • Trap can now be triggered even when phone is not active.
The Easter Event is still active and you will all be notified two weeks before the end date. (TBD)

Now I'm going to take this opportunity to further discuss the 3.0 update for Outbreak Survival.

Patch 2.9 will be the last major content patch until 3.0. Little to no progress is likely to be made during the exam period (April-June) and there's so much that needs to be done (full list here), it's likely going to take a while to release.

This doesn't mean there won't be any important bug fixes or some balance changes though. In fact the period between now and 3.0 I'll be using as an opportunity to try out some of the more extreme changes, some may only last a short while, whereas others could be permanent if they work.

I will be doing this to provide a solid test bed to make 3.0 as balanced as possible for both veteran and new players alike. If there's any changes you'd like to see or something you think would benefit the game feel free to post in the group.

First list of balance changes (included in patch 2.9.005):

Weapons (event):
  • Pumpkin Defender damage increased from 9 to 11, range decreased from 400 to 180, fire rate increased from 0.2 to 0.18, weight increased from 4 to 6.
  • All blunderbuss fire rates increased from 0.5 to 0.8.
  • Freeze Mine fire rate (deploy cooldown) reduced to 5. Freeze Mine fixed to only give 3 charges.
  • Ghost Burst Gun spare ammo increased to 720 up from 600, weight increased to 4.
Weapons (starter):
  • Starter Sniper's weight reduced to 6 down from 8, headshot damage increased to 280 up from 250.
Weapons (basic):
  • Basic Sniper's weight increased to 10 up from 6, headshot damage increased to 350 up from 280, spare ammo increased to 180 up from 120, reload time reduced to 5 down from 6.

Weapons (VIP):
  • Crystal Mine's now have a 5 second deploy time. Crystal Mines are now 3 weight.
  • VIP Shotgun's damage reduced from 11 per pellet to 9 per pellet. (Missed patch note from April Fools update).
  • DC15A's Damage reduced to 16 down from 20.
  • Particle Cannon's fire rate increased from 0.24 to 0.25 (same as other AR's)
  • Space Marine Blaster damage reduced from 12 to 9 (still out DPS's Unpainted).
  • Arc Burst Gun spare ammo increased to 600 up from 480. Clip size increased to 15 up from 12.
Zombies:

Remember these are highly experimental and could be reverted at any time.

 


Friday, April 1, 2016

Outbreak Survival: Patch 2.9.9001

Patch 2.9.9001:

Features:

CarterTheHippo is now a playable class! Soar through the air as a Hippo-Eagle-hybrid thing. Then wish you weren't half hippo because the wings can't take the weight... Now you're just a large-winged-but-useless-slower-than-normal-survivor and you stand out. Perfect for the Zombie apocalypse.

KyrieTheWolf is now a playable class! Positives: You morph into a wolf. Negatives: You are actually a wolf. Now run along, you don't stand much chance against those Zombies.

Shibbles has entered the arena! Equip your guardian Shibbles to gain +Shib. Shib deals x2 damage to everything around you if Shibbles is hit. Once Shibbles dies, he takes it personally and punches you through your screen dealing terrible terrible damage.

Post 2.9.9001, gephiltacool is now in charge of all updates and has to make EVERYTHING he posts within a week. (gephiltacool's updates will only last a week, meaning all items, zombies, maps permanently get deleted)

When zx56 appears in the server he will randomly spawn a horde of up to 6 random Zombies. The Zombies spawned are any that he's created, even ones that aren't in the game yet!

NEW GAME MODE!!!!!!111!!one!!!1!eleven!!

  • Zombie attack. You must attack the Survivors that are trying to survive for 10 minutes. Infect all survivors to win the round.


Basic items removed. Replaced with more Starter items.

VIP and Weapon Set items replaced with Ordinary Person items.

Replaced the name Outbreak Survival with Lulbrake Survivlez to get a better response from our narb + guest audience.

New maps!
  • TownsVille! - By CarterTheHippo.
  • hoshpup's first map! - A 2007 classic!
  • Baseplate! - This map took the most work to create out of all the maps ever.

New classes!

  • Disguise Zombie. Hide yourself as a collectible event item if an event it in play, if not you will become a paint bucket. On touched you will break out of the egg gaining extra speed and dealing 15 damage to the human. Manual de-cloaking will also provide the speed boost, but no instant damage. - Original concept idea by gephiltacool
  • Eggling Bomber: Free for those who collected the Golden Egg. Costs a lot of Eggs to buy, can spawn from Egg Spawn points. So team up with Egg Zombies!
  • Aerial Bomber: Fly high into the sky and divebomb enemies below. Can spawn with a tactical nuke guaranteeing at least one fried human.
  • Sludginator Zombie: On attack hit, get sludged. On Zombie touch, get sludged. On seeing this Zombie, get sludged. On spawn everyone gets sludged. Free sludge.

More community artwork!

NEW GAME ICON AND TITLE!!!1

Map changes:
  • Toxic Spill: Periodically spawns Aerial Bombers every 20 seconds from each toxic water brick.
  • PowerOut. The power is actually out. Map is now pitch black and survivors must use torches. Zombies can see in the dark for some reason.
  • Oil Spill. There are actual oil spillages around the map. Have fun tripping.
  • Communal Town. Now actually has a community... OF ZOMBIES! + Bonus Zombies per Zombie.
  • Bolt-On Town: Is back! And better than ever! Now has every town ever made bolted onto it. Cool huh?
  • 75th Street. Can now take the train to 76th Street!
  • Autumn Wind. Added wind.
  • Xolbor Invasion! Is back early because why not?
  • Halloween Realm. Is open due to Xolbors again...
  • Builder Town. Ducky Pirate got lonely, so he set sail to Builder Town! In the Spring... THE SNOW HAS MELTED! (And the hypothermia inducing water is now actually quite nice to swim in) [Water no longer kills].
  • Voltrix Base. This Volcano has gone off so many times I'm willing to believe it's fake. Wait. Hold on, I should check.
  • Updated Mall.
  • Moved Doom Lagoon sketches from bin to draw.
  • Yep I was right. Voltrix Base is not a REAL volcano. Explains why it erupts so often and how all the stuff magically appears again after being burnt. I knew that the Carter there was a fake, he was just trying to trick you into saving him!
  • Voltrix Base now correctly updated to reflect being burnt in lava. Volcano no longer active. Stuff inside all burnt and no longer present. No point playing on map. Map removed from the map rotation.
  • Added the Destructoid 9001 to Firebase Alpha.
  • Castle Town now has knights that defend the castle and attack Zombies. There are also catapults that can be used defensively.
  • Added Baseplate to the map rotation.
  • Final Stand map will now delete your progress if you lose. If you win the final stand you get to go home. You won. Yay.

Map rotation changes:

  • Bolt-On Town added to the map rotation.
  • Final Stand temporarily disabled.
  • Voltrix Base temporarily disabled.
  • Baseplate added to the map rotation.
  • hoshpup's first map added to the map rotation.
  • CarterTheBagels new map added to the map rotation.


Class changes:

Survivor: Now more realistic and can only have two "active" weapons at one time. The rest get stored in your "backpack". It takes 20 seconds to take out an item from your bag, swap it with an active one and put the old one in your backpack. Must stand still while doing this.

Regular Zombie buff.
Because people have said this Zombie is too weak here are some much needed changes:
  • Swarm mechanic. This Zombie gains bonus damage and speed per nearby Zombie.
  • Horde. This Zombie spawns with 5 other AI Regular Zombies.
  • Overwhelm. On death this Zombie rallies a further 5 AI Regular Zombies.
  • Destroy. All  AI Zombies summon an additional AI Zombie if killed before the real Player controlled Regular Zombie.
Shield Zombie:
  • Can block everything. In fact this Zombie is now a shield which can be used by other Zombies (or a survivor if it gets lucky).
Equalizer Zombie:

  • Removed ratio mechanic. Now gets an extra +50 HP per human and +0.25 speed per human present. Dynamically scales, so these stats get removed when humans go down as well. Stats multiplied by x1 at stage 1-3, x1.5 at stage 4, x2 at stage 5 and x3 at stage 6. 
  • Damage increased from 8 to 9.
  • Health increased from 140 to 150.
  • Calculates stats on spawn as well.

GUI Changes:

  • New pro intro by CarterTheBagel.
New music thing


Item changes:


Million Robux item:
  • Now grants a small loan of a Million Robux, that is if you manage to successfully keep it until the end of the round.
  • Now weighs 20.
  • Can be stolen by other Humans.
  • Can be stolen and eaten or destroyed by other Zombies.
Awe Star:
  • Nerfed. Probably sucks now.
New stuff:
  • MORE NEW STUFF
  • Bananas dropped on Zombie death. Don't step on them!

Bug fixes:

Fixed the glitch where Humans can win games.
Fixed the glitch that stopped infected Humans staying infected forever after they die.
Fixed the glitch where the "Win everything" button was disabled.
Fixed the glitch that made it so you don't reset your stats every time you lose.
Fixed the map from not being a map.
Pulled the plug on BaronVonXolbor's bath. Now he's mad.
Ducky Pirate ducks will now correctly rain from above after each kill.

Monday, March 28, 2016

Outbreak Survival! [Easter Event update] [patch 2.9.004]

28/03/2016
----
Patch 2.9.004:


Fixes:
  • Armour that changes speed now correctly displays the +/- speed amount in the tooltip.

Changes:
  • Whiplash Zombie grapple reload time increased from 1 second to 4 seconds.
  • Sludge Trap Zombie item duration reduced from 8 seconds to 5 seconds (now same as related human items).
  • All Candy health potion items health amount reduced from 100 to 60 HP healed.
  • Gravity Zombie super jump cooldown decreased from 25 seconds to 15 seconds.
  • Overdrive Gravity Zombie no longer has bonus jump. Now reduces the superjump cooldown from 15 seconds to 5.
  • Sludge Puddle cooldown reduced from 25 seconds to 15 seconds.
  • Sludge Pool cooldown reduced from 40 seconds to 25 seconds.
  • Aerial Zombie, Fast Zombie, Bullet Zombie, Mini Bomber, Egg Bomber, Eggling Zombie and ??? can no longer collect eggs.

Saturday, March 26, 2016

Outbreak Survival! [Easter Event update] [patch 2.9.003]

19/03/2016
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Patch 2.9.003:


Fixes:

  • Fixed egg drops not being able to be collected.



Changes:
  • Fixed the EggSpawn items from not being deleted from the workspace at the end of the round.
  • Made this change apply to WormNests as well.
  • If you spawn an Egg with the Egg Zombie and then switch to another Zombie that can utilise these spawn points, you will automatically prioritise spawns you've created yourself.
  • Changed the weight of all the parts in the Heavy's Minigun to reduce the slower turning speed while equipped.
  • Changed the code in the Heavy's minigun to check for the other set items on equip instead of on given, previously this lead to a problem where you selected the tool before it had a chance to check for the other set items leading to no bonuses being given.

Monday, March 21, 2016

Outbreak Survival! [Easter Event update] [patch 2.9.001 and patch 2.9.002]

19/03/2016
----
Patch 2.9.001:

Fixes:

  • Fixed naming error on the Easter Blunderbuss.
  • Fixed missing GUI on the Eggonator.
  • Fixed Zombie Gui erroring.
  • Fixed Equalizer Zombie model from not having bones.
  • Fixed Equalizer Zombie code from breaking.
  • Added new particle effect to Awe Egg.
  • Easter Bunny now actually spawns a Bunny instead of a ghost.
  • Easter Bunny displays the correct HP amount.
  • Egg Zombie now can spawn an egg correctly.


Changes:

  • Eggonator egg duration now 15 seconds down from 25.
  • Removed FPS Head, Torso and Legs.
  • Camera is no longer pushed forward.
  • This means you can no longer shoot through walls.



21/03/2016
---
Patch 2.9.002:

Fixes:
  • Fixed Egg drops on kill. You can now pick these up without any issues.
  • Fixed all Egg Zombies from not teleporting to an egg on death.
  • Fixed Lava Resist armour not appearing on your character.


Changes:
  • Snow Chugga is now immune to all Freeze items.
  • Rare egg spawns: Are now only randomly chosen from a list of all the eggs. Instead of this, and requiring a 1/100 chance. So you should see these more often.
  • Magma and Ash Zombies are now immune to all Burn items.
  • Rare items cannot fail if collected by a Zombie.
  • Zombie's now get a 8/10 chance to succeed and a 2/10 chance to fail a collect. Up from 7/10 to succeed, 2/10 to vanish and 1/10 to fail. Event items picked up from kills don't fail.
  • Collection fail changes: Now reduces your current health by half, instead of your max health meaning it can't kill you.
  • Eggonator: Now requires 500 damage up from 450. Duration reduced from 15 seconds down to 10.




Saturday, March 19, 2016

Outbreak Survival! [Easter Event update] [patch 2.9.000]

Outbreak Survival Easter Event update!

First of all let's give CarterTheHippo a round of applause for managing to create a new map for every new update since the Winter Event! He also has a new map for the Easter Event, but it's not ready yet. Outbreak Survival has also managed to push out a new major content patch every month, and in some cases more frequently like the Valentine's update. This is also quite the occasion, it is the first time Outbreak Survival has managed to host an Easter event, and as usual there is lots of new content available.



The Easter event includes: 4 New Zombie classes, 8 new items, bug fixes, 3 new pets, balance changes, one new map, event spawns, and more!

The new event currency is Eggs. Find Eggs randomly spawned on all maps (except Oil Works), maybe if you're lucky you might find a rare Egg!

Rarer Eggs have a low percent chance to spawn, however they can contain Points, items, pets and other rewards!

Here are all the rare eggs you can obtain:




Blue Fabergé Egg: Grants the Blue Fabergé Egg pet once collected.












Gyax Egg: This egg gives a small amount of Points once collected.







Charles Babbage Egg: Gives you a substantial amount of Points once collected.











Cracked Egg: Grants the Cracked Egg pet.











Royal Fabergé Egg: Grants the Red Dragon pet.











Wanwood Egg: Once collected you'll get the legendary Staff of the Woodlands for free!





Golden Egg: Very rare allows you to get the ??? Zombie class for free. ??? class will be revealed and put on sale later during the event.








Patch notes:

19/03/2016
----
Patch 2.9.000

New game icon, gallery image, advert.

New community art corner! https://twitter.com/hoshpup/status/711162057224224768

New items:
  • Egg Pistol
  • Egg Blunderbuss
  • Egg MP5
  • Egg Launcher
  • Eggonator
  • Awe Egg
  • Easter Bunny
  • Staff of the Woodlands


New Zombies:
  • Egg Zombie: Can place an egg. If you respawn as an Egg Zombie you will teleport to the location of your egg. Egg can be destroyed.
  • Eggling Zombie: Can teleport to any active egg on the map. If there is more than one egg, then the location is randomised.
  • Equalizer Zombie: Fairly weak stage 3 class. Gets stronger as the stages tick on and if the humans to zombies ratio is high.
  • ???: ???
New GUI's:

  • Obtained GUI: This will appear whenever you have been given an item in-game or redeem a code.
New status GUI's:
  • Egged.
Item changes:
  • Heavy's Minigun now has a new accurate model made by Warren2997!

Balance changes:

  • Bonus damage removed for all Bomber types. (In the future Defence will be split into two attributes, one to counter physical and another explosive attacks).
  • Snow Chugga's no longer get Frozen by ice mines or ice based items.
  • Breaker Zombie's ground slam attack damage increased to 35 up from 30. Will now disable jumping for 3 seconds if hit. Shockwave damage increased to 12 up from 8.
  • Anti-Armour Zombie now Stage 3. Health reduced from 150 to 140.
  • Rage Shotgun: Requirement to activate has been increased.

Maps:
  • Bolt-On Town removed from the map rotation.
  • Builder Town removed from the map rotation.
  • Added Eggs to PowerOut.
  • Added Eggs to Toxic Spill.
  • Added Eggs to Castle Town.
  • Added Eggs to Communal Town.
  • Added Eggs to 75th Street.
  • Added Eggs to Autumn Wind.
  • All event maps have a x2 chance of spawning.
  • Voltrix Base and Final Stand have been dropped to x2.
  • Oil Works and Whiteout being the only maps without drops have been set to x1.

Code changes:
  • Made some adjustments to the save and load module. Hopefully improved against data loss.
Bug fixes:
  • All items that use the rage mechanic will now have the meter bar correctly display when full.
  • Both spin-up miniguns will now return you to the correct speed.
  • Snipers now account for being slowed down.
  • Cooling Water only heals +10 HP if there is no Burn DoT present.
  • Fixed Health Potions from occasionally not removing the red healing debuff lines.


Changes:

GUI's:

  • The Zombie GUI now has 33% less decal images meaning faster loading times.


Code:
  • Event spawn code more efficient and doesn't require a new script inside each map.
  • Music player code, now doesn't run off of another while loop. It now uses the same loop the game runs off of.


Freeze:
  • The Freeze script (not effect) remains in the character for an additional 2 seconds, allowing for a global 2 second grace period.
Zombie attack:
  • New property added. This property, if enabled stops the buildup of any combo hits if the target is under the effect of that Zombie's special attack. (E.g, If a Magma Zombie has placed a DoT on a player, hitting that player will not build up any charge for the next DoT).
  • This property currently only applies to the Snow Chugga Zombie.
19/03/2016
----
Patch 2.9.001:

Fixes:
Fixed naming error on the Easter Blunderbuss.
Fixed missing GUI on the Eggonator.
Fixed Zombie Gui erroring.
Fixed Equalizer Zombie model from not having bones.
Fixed Equalizer Zombie code from breaking.
Added new particle effect to Awe Egg.

Easter Bunny now actually spawns a Bunny instead of a ghost.
Easter Bunny displays the correct HP amount.

Egg Zombie now can spawn an egg correctly.


Changes:
Eggonator egg duration now 15 seconds down from 25.
Removed FPS Head, Torso and Legs.
Camera is no longer pushed forward.
This means you can no longer shoot through walls.




Monday, January 11, 2016

Outbreak Survival [Frosty Winter Event] [2.5] Million Milestone update, New year's eve and further patch notes.

29/12/2015
----
Patch 2.5.300: Million Milestone update! Added a new Million Robux melee item, various balance changes, new adverts and images.

Patch 2.5.301: Fixes.

30/12/2015
----
Patch 2.5.302: Fixed PowerOut teleporting players who got too close to the edge of vents.

31/12/2015

Patch 2.5.303: Final 2015 patch. Possibly fixed PowerOut doors. Fixed Anti-Armour dealing more damage than it should. Added a new 2016/2015eve pet code (check Twitter), changed the way both the Minigun and Knight's shield slows down the user.

01/01/2016
----

Patch 2.5.304: (First 2016 patch!) Added a new game status label which will be used to help track down the infamous stage 0 bug. If anyone notices the stage 0 bug while playing. Simply go to the Menu, read what the server status label says and post it on the group wall or shoot me a PM. This will help me identify where in the code this happens so I can fix it once and for all. :)

Patch 2.5.305: New update PowerOut map with balance changes and roof spawning fixes.

Patch 2.5.306: Added more server status names within the area I think the bug is. (Thanks 09NightWolf for reporting its whereabouts!)

02/01/2016
----
Patch 2.5.307: Fixed the Spectral Zombie not gaining speed. Changes to Winter Castle and Builder Town: Both map's barricades can no longer be rebuild at 45 seconds or less. On Builder Town, the Human Only door on the Pirate Ship no longer kills.

03/01/2016
----
Patch 2.5.308: Added new PowerOut map changes, added new Toxic Spill changes.

06/01/2016
----
Patch 2.5.309: Fixed saving erroring out. Some people who have had their stats reset to 0 will need to message me.

Outbreak Survival: [Frosty Winter Event] [2.5] All patch notes

06/12/2015
----
Patch 2.5.000: 3 New Zombie classes 8 new event weapons (+7 older ones), 5 new basic items (to be enabled in part 2 of the update), 2 event maps, new status GUI's, GUI colour revamp, present spawns, new pets, local present drops on kill, player points. Less wait time in the lobby. Improved code in various places. (More notes below).

Patch 2.5.001: Fixed Assists not working properly. Snow Chugga attack is now named correctly, class should work now. Fixed Bolt-On Town map exploit. Nerfed Brute Zombie's speed to 12 and attack to 10. Fixed basic Zombie attacks, fixed VIP items not loading. Added Presents to those that bought it and got Pumpkins.


Specifics: Drops spawn in waves of 30 up to two times per event map. You can get a present drop per kill, but you have to collect it by walking up to it. (These drop on all map with enough players). Event maps have 3x the chance to spawn each. Expanded XL, Castle Front and Halloween Realm have been removed from the map rotation.

Major changes: Faster paced games usually keep people interested for longer, so we will slowly be moving the game more towards this. We've started by making all humans visible on the map for a very short amount of time every stage change (cloaking items counteract this). Any balance issue let me know, I'm also thinking about reducing all map timers.

Minor changes: Acid Grenade now slows the user down if they are standing in the cloud. Zombies that ignore defence, actually ignore defence now. A few unlisted balance changes have been made. Hunter Instincts now activates at stage 1. Undid the auto health regen buff from the last update. Noob Sword got its swing animation back. Rank and Event currencies have been moved from the Leaderboard to the top bar.

Future changes: Part 2 of the update will include a community map, along with themed Zombies and weapons to accompany it. As well as having balance changes and any bug fixes that have been reported in this update. (As a side note, I won't be able to spend a lot of time updating or fixing the game until after the 18th December [exams]).

06/12/2015
----
Patch 2.5.002: Nerfed brute, fixed shops not loading correctly.

07/12/2015
----
Patch 2.5.003: Fixed some items glitches, fixed a few errors in some utility tools. Fixed freezing items.

08/12/2015
----
Patch 2.5.004: Fixed autumn wind not opening the electric door, fixed builder town out of bounds area. Added teleporter to map roof above safe room. Builder town's shoot through windows are no longer walk-throughable. Builder town has warning strips all around the frozen water areas. Fixed a few event weapon bugs.

Changed the stats for the Striker and Blitz Zombies. New stats loading that won't stop you from playing if it errors. New health bar is now green, the background colour for the hexagon and nameplate is now team coloured.


09/12/2015
----
Patch 2.5.005: The last patch didn't save due to Roblox studio having issues with Ctrl+S. Many item changes, slowly moving towards the "3.0" game. Increased lobby wait time by 35 seconds. Made a change to the custom sets. Re-added a few fixes to event items.

15/12/2015
----
Patch 2.5.007: Fixed a few item bugs (candy cane?), fixed the new event items clipping the top bar of the Inventory, fixed the Inventory timer from going into negative numbers, changed the Bolt-On Town map boundaries a bit. Fixed Overdrive Kaboom Zombie keeping both the normal and overdrive explosion code (resulting in 40 + 30 damage, will now deal 45).

21/12/2015
----
Patch 2.5.100: Changed the colour of the Points images in the Points shop (red was too harsh), changed how the Menu system works. Most of the buttons will now display above the character stats. Pressing the new menu button will open the old side menu. Admin commands GUI has now been moved to the old main menu. Menu UI has new scaling properties, which fit all device screen sizes perfectly.

Added VertexArray's Toxic Spill winter edition, enabled present drops on this map, fixed the Winter map's barricade code to work with FilteringEnabled, added new game Icon, edited a few GUI's. Un-CSG'd many CSG objects in Winter Castle. Lobby stats board now only updates per join, leave and round end. Rebalanced many Zombie attacks. Reduced a few maps timer by a minute.

22/12/2015
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Patch 2.5.101: Fixed the end round screen not displaying correctly. Fixed a few minor bugs.

23/12/2015
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Patch 2.5.102: Max health value on the stats GUI is now rounded, timer is now rounded (don't know why it was displaying .333333), heroic music auto plays below 2 minutes and with 2 or less humans (basically this can now activate at 1:30, 0:53, any time below 2:00). Fixed maps not having a divisible by 60 time limit.

23/12/2015
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Patch 2.5.103: Fixed minor bugs (hopefully the one that causes the game script to stop working). Removed many extra unneeded threads.


24/12/2015
----
Patch 2.5.104: Nerfed Striker damage slightly, removed 30 threads. Improved the loading, shouldn't error as often meaning players may be able to play even if their data fails to load.

25/12/2015
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Patch 2.5.200: Added patch 2.5.104. Added Carter's winter version of PowerOut, enabled present drops in PowerOut. Save system will now only save if both your Rank and Points are not 0 (will prevent accidental datawipes), reduced Lobby size (most of it went unexplored anyway, will one day re-use as a map). Present is now redeemable.


26/12/2015
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Patch 2.5.203: Shield Zombie's shield is now CanCollide false, to compensate the shield now has 30% block up from 20%. Anti-Armour changes. Deals the same damage vs armour (8), only deals 2 damage against normal targets. New efficient Overdrive code. New experimental WalkSpeed manager (will hopefully nullify speed exploiters).

27/12/2015
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Patch 2.5.204: Fixed some items deleting your character (lol), don't use the Taco or Ninja mask unless you are on this server version.

Patch 2.5.205: Fixed some bugs: Includes staying invisible bug, anti-armour 60 damage bug, falling to your death at the end of the round, Builder Town hanging out in the Workspace.

Outbreak Survival [Frosty Winter Event] [2.5]

The Frosty Winter event is back!



This year there was only two official event maps; Builder Town and Winter Castle. Both of these maps had significant changes happen to them utilising CSG, and better building techniques to create maps that felt full, as opposed to empty with blank space.

Lots of improvements happened to the Inventory GUI, Main Menu, loading screen, Side Menu, Stats GUI, Lobby and game logic.




Two new Core Classes were added, these were classic characters from the original game: The Blitz Zombie made a return, along with the Brute Zombie.

As for Unlocks the Winter Event got the Snow Chugga Zombie.

In total 13 items became obtainable with Presents, the Winter Event currency. Like previous events Presents spawned randomly on event maps, but this year they also dropped from killing Zombies or Humans.

New Overdrive morphs were added for the following classes: Anti-Armoured, Noob, Breaker Overdrive.

More pets were also added to the game.

Eventually PowerOut and Toxic Spill also got Winter Event re-skins, and had Presents enabled on them for players to collect.

Here are the launch day patch notes:

06/12/2015
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Patch 2.5.000: 3 New Zombie classes 8 new event weapons (+7 older ones), 5 new basic items (to be enabled in part 2 of the update), 2 event maps, new status GUI's, GUI colour revamp, present spawns, new pets, local present drops on kill, player points. Less wait time in the lobby. Improved code in various places. (More notes below).

Patch 2.5.001: Fixed Assists not working properly. Snow Chugga attack is now named correctly, class should work now. Fixed Bolt-On Town map exploit. Nerfed Brute Zombie's speed to 12 and attack to 10. Fixed basic Zombie attacks, fixed VIP items not loading. Added Presents to those that bought it and got Pumpkins.


Specifics: Drops spawn in waves of 30 up to two times per event map. You can get a present drop per kill, but you have to collect it by walking up to it. (These drop on all map with enough players). Event maps have 3x the chance to spawn each. Expanded XL, Castle Front and Halloween Realm have been removed from the map rotation.

Major changes: Faster paced games usually keep people interested for longer, so we will slowly be moving the game more towards this. We've started by making all humans visible on the map for a very short amount of time every stage change (cloaking items counteract this). Any balance issue let me know, I'm also thinking about reducing all map timers.

Minor changes: Acid Grenade now slows the user down if they are standing in the cloud. Zombies that ignore defence, actually ignore defence now. A few unlisted balance changes have been made. Hunter Instincts now activates at stage 1. Undid the auto health regen buff from the last update. Noob Sword got its swing animation back. Rank and Event currencies have been moved from the Leaderboard to the top bar.

Future changes: Part 2 of the update will include a community map, along with themed Zombies and weapons to accompany it. As well as having balance changes and any bug fixes that have been reported in this update. (As a side note, I won't be able to spend a lot of time updating or fixing the game until after the 18th December [exams]).





Outbreak Survival: [Eerie Halloween Event] [2.4] [All patch notes]

Here is the complete list of 2.4 patch notes:

17/10/2015
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Patch 2.4.000: The Halloween event is here! Adding two new Zombie classes, improved performance, balance changes, 3 new event maps, 8 new event items, 5 old event items, a new weapon set, numerous bug fixes, more pets, Pumpkins, and much more!

You will now automatically get a Pistol if you deploy with nothing equipped. Fixed being able to equip any Armour without owning it. You will be unable to collect event items with the SpeedODucky or Candy Rush armour items equipped. The Unloader Shotgun now has a 3 second reload speed while under 40% HP.

Tagger changes: Tags now last 3 minutes (down from 4), however if another tag hits the target the tag is re-applied. Tag is made invisible to the person who has it on, so it won't block the screen in 3rd person. Killing the tagger that tagged you will now remove the tag.

Mega Bomber changes: On hit, it will be frozen in place and beep 3 times (1 per second), after that's done it will explode. This gives you time to possibly escape. All 5 explosive classes now play an explosion sound on death. Fixed Sludge Puddle not having an active CD bar. Made it so that more than 50% of the max amount of pumpkins will spawn per spawn.

Fixed Inventory not allowing you to buy some of the Merchant items. Reduced the max ammo count for some of the Rocket Launchers. Increased the Kaboom 1000's damage to match the Basic Launcher. Changing your graphics level in-game will now automatically change the quality of the lobby.


18/10/2015
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Patch 2.4.010: Minimum players for Pumpkins now 8 down from 10. Heroic end game music now plays when hum - zom ratio <= 0.2 instead of <=2 people alive on a 10 person server (now needs 8 to trigger). Possibly fixed the glitch that causes you to be able to have multiple pets.

Re-coded the way the Inventory works: Will allow for different types of items being under the same tab. (I.e VIP armour items with the VIP weapons, merchant armours being grouped with merchant items). Will also allow for an interactive tutorial later on. Removed the tween effect when clicking buttons.

Reduced Mega bomber explosion delay time from 1.2(previously 3) seconds to 0.9 seconds. Fixed Pumpkins not saving. Pumpkins are also given out in chests. Reduced the price of all event items by a lot (people who bought the items at full price will get the difference refunded). Fixed the music clipping issue.

Added quests that give out pumpkins (don't have time to make a new system for event and normal quests, so all quests that gave XP now give pumpkins). Fixed frogs from not being throwable, fixed the debuff not applying to armour too. Changed the health of some Zombie classes. Buffed impaler walkspeed.

Made Overdrive Zombies more scary (it's hard to test these, since I don't get to play as them often - but quite a few of the ones I've seen get taken down too easily). Nerfed all rocket launcher ammo. Arc Burst and Ghost Burst buffs (ghost > arc). Fixed some sword bugs. Fixed pet shop error.

18/10/2015
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Major Patch 2.4.100 (includes 2.4.010). New opt in / out system for joining the game, you will automatically be opted in for a new round unless you specify no. You will also be asked if you want to join a round in progress if you join mid-game. The Quest Guy will now open the Info Menu that contains lots of useful stuff.

Made the Frog item code more efficient (seriously, the guy who originally made these made it use 6 scripts, when it could easily use 3). Frogs now last longer, both frog classes have had a damage increase and health increase. Frog Master frogs last for 12 seconds before vanishing. Event Weapon Sets go on sale today.

Cauldronator buff, it now takes 3 kills down from 5 to spawn the mini candy pack. Starter Mini Health potion: Can equip 8, 2 weight. Mini Health potion: Can equip 8, 1 weight. Increased the weight of the Melee items, buffed their damage somewhat. Finally removed the unneeded values in each item slot.

Made the Inventory item segments easier to navigate: Most weapons are now under the new "Weapons" tab, all VIP items including armour pieces are under "VIP Items", "Enhancements" has now been replaced with "Armour" (since the other Enhancements aren't active). Both store items and armour under "Merchant Store".

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Patch 2.4.101: Finally fixed the start up dual audio issue, fixed the display from saying 1 Pumpkins (now says 1 Pumpkin). Fixed Halloween Realm map's spawn D not working. Fixed chests not giving out Pumpkins

19/10/2015
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Patch 2.4.102: Fixed the glitch where the Ducky Armour doesn't count as a armour piece, further (small, but probably final) price reduction on event items. Zombies get a few Pumpkins instead of XP per Human kill. Fixed Pumpkins not being awarded from chests.

20/10/2015
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Patch 2.4.103: Hopefully fixed the lobby spawn issue. Moved the Lobby spawns near where the human spawns are. Halloween chests have now been fixed. The Halloween weapon sets have been added to the lobby via NPC's. If you are level 0 and click play, you will be forced to view the tutorial.


Tutorial now pre-loads images. Points shop pre-loads images. Weapon Set Shop now pre loads images. Shops now pre-load images. Inventory now pre-loads images. Options menu now pre-loads images. Info guy now pre-loads images. Fixed Inventory not always showing up. Fixed Winner GUI not showing initial pumpkins.

Once and for all fixed the music looping issue.


Uncodumented changes: Fixed being able to deploy in the lobby and go on a killing spree. Enabled the Eerie Halloween event badge.
Spectral Zombie's HP and attack speed has been buffed.

Patch 2.4.104: Fixed an odd issue with Assists not counting in quests, Pumpkins should now spawn more frequently per round and more of them (60-80 up from 30-80). [All the undocumented changes didn't save so they apply here now]. Medpack now weighs 2, but can be destroyed by 3 touches.

Patch 2.4.105: Changed the Pumpkin spawn system again, it will now always spawn two waves per game (instead of 1-3 randomly), and will allow you to collect both waves efficiently by making them spawn with enough time in-between each wave. Sinister Pumpkin now removes half your health. Instead of killing you.

21/10/2015
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added Patch 2.4.106: Potentially fixed the Force Field issue, fixed Spectral Zombie from having unstealth issues. Improved lobby performance, offloaded more parts locally. Possibly fixed Frog debuff overlap. Made saving items more robust. Once and for all fixed that roof teleporter on Power Out.

Changed the bunker in Oil Works so you can actually shoot out of it. Applied the same teleporter on Power Out to 75th Street.

22/10/2015
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Patch 2.4.107: Fixed more issues with the Spectral Zombie, nerfed Sludge Traps duration from 12 seconds to 8 [missing patch note from .104]. Added another fix to stop equipping guns in the lobby. Zombie GUI will not stop you spending money on passives after 2 passive abilities have been reached.

Zombie GUI will not allow you to play as mutations you don't own. The Lobby has been redesigned to be more streamlined, the shops are now all at the back, conveyor belts allow you quick access to certain areas, removed some NPC's and detail in lobby. New efficient hexagons have replaced the old ones.

Patch 2.4.107: Locked the lobby (forgot to lock it again in .106). Possibly fixed the Force Field glitch. Raised the invisible roof in Toxic Spill due to some people somehow getting up there.

Patch 2.4.108: Further improvements to the lobby design, Cafe chairs occupied by NPC's will no longer allow you to also sit in them.

23/10/2015
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Patch 2.4.109: Reverted Spectral changes so it should work properly now, changed the stats on the Halloween weapon set. Fixed the Merchant store only allowing one item to be bought. GUI shop buttons reset per round hopefully fixing the issue of them not appearing. Added extra Force Field removal.

Increased the price of some Zombie abilities (there should be some risk/reward for buying these and then trying to break even). Both spin up miniguns will now allow you to spin up again after reloading. Hopefully fixed the jump exhausted from not displaying.

Patch 2.4.110: Made loading your stats a bit more reliable.

Patch 2.4.111: Changed the Inventory to now display the correct button image, as well as initially setting everything to Locked. Inventory should now load faster too. Zombie GUI will now correctly lock the Mutations you don't own. Timer hidden at victory screen. Power Out has more teleporters added to the Vents area.

Patch 2.4.112: Fixed the Jump Debouncer (Exhausted thing) from not correctly appearing. Fixed the patch number from being .111 to .102.

Patch 2.4.113: Patch note numbers were incorrect, we were actually at 2.4.112 not .102. Made the jump exhausted last longer. Added text to the Human Tags that says: "Human here!", made the Impaler Zombie's impale tool work with Remote Events instead of Remote Functions, this will stop it from sometimes not working.

Quadruple event map weekend. There is now double the chance of having one of the 3 event maps be chosen (before it was 6/12 now it's 12/18). [Following tools need recoding like Impale: Lightning Staff, Aerial Flight, Squid Launcher, Breaker Fists]. Mini Bomber detonate delay now 0.5 seconds down from 1.5.

2.4.114: Pumpkin collect changes: As a Zombie you now have a 7/10 chance to collect Pumpkins successfully, 2/10 of it vanishing and 1/10 of it damaging you. (Up from 2/5, 2/5 and 1/5 respectively).

Patch 2.4.115: Cauldronator Candy Pack now heals 30, Pumpkin Defender's stats are now LMG esque. Possibly fixed a Health Potion double Zombie GUI spawn issue?

Patch 2.4.116: Whiplash Zombie buff: Increased health slightly since quite often this Zombie gets stuck and dies a sad death.

Patch 2.4.117: All shop GUI's now have a secondary close button below the GUI (for some people the (X) image doesn't load on their potatoes). Tutorial screen now has text buttons instead of image arrows for the same reason. Starter Shotgun is given out for free at level 0. Other free items have been moved down a level.

Patch 2.4.118: Winner GUI will now automatically open the chest for you after 60 seconds have passed, buttons also have modal enabled so you can close it in first person mode. Changed some melee weapon stats. Made the kill notification and stage notification labels smaller.

31/10/2015
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Patch 2.4.119 (Unreleased): Noob warrior now has bash damage removed. Fixed other Noob sword glitches. Punisher Shotgun's reload speed increased by 1 second. Dead Zombies can no longer trigger Landmines or Crystal Mines. Updated XP display, will now shorten the numbers. (E.g. 2.5k / 3k instead of 2500/3000)

Changed zSlow numbers, fixed overdrive counter from not adding in the hum:zom ratio amount, changed Overdrive Wraith's sword damage, buffed Overdrive Whiplash Zombie, Buffed all 3 sludge types, I haven't seen many people use them. [Buffs are quicker growth, and larger]. Fixed the game not removing two of the sludges after the round ends.

Changed swords to only deal damage in the timeframe when the sword is in strike position (currently only active on the Ducky Cutlass, if it works well - will be moved to other swords). Possibly fixed the glitch where two armour pieces could be equipped. Removed hiding areas behind the Xolbor energy fields.

Quad Golden Justice damage reduction. Still out-dps's current rifles. Sergeant Rifle has been nerfed to be in-line with other Rifles. (It's too good for its price point it out DPSed the Particle which is more than double the price). Bat Uzi max ammo increased. Bats no longer collide. Reduced map time for Halloween Realm.


Patch 2.4.200: (Includes patch 2.4.119). Double Pumpkin weekend! Get double pumpkins from all pickups. Improved GUI's: Some of the GUI's have been revamped to make for a cleaner look. Removed options and tooltip help from the stats GUI. Shrunk the size of the XP bar. More GUI's to follow suite later on.

Sandvich now has the damage debuff like other self healing items. Inventory has been made full screen along with having ease of use revamp. All buttons are now along the top near the toolbar. Safe Room door, stays closed for an extra 15 seconds. Players start off in the starter weps page, player stats are now at the bottom. (Can be hidden via a toggle).

2.4.201: Fixed the Inventory equip items from clipping over the toolbar.

01/11/2015
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Patch 2.4.202: Added the missing Spy Satellite from tools, JP launcher will now only grant 5 armour once per kill. All maps with destroyable doors, now have the destroyable part moved somewhere near the door. (Originally setting the actual door as destroyable broke the door).

Zombies should no longer be able to damage worm nests. Added extra measures to stop people spawning without the jump debounce.

Patch 2.4.203: Fixed character items not loading causing freezing as a human. Added double import, so that all characters get the correct character items. Changed the Inventory top bar to now have easier access to the Weapons drop down tab. Double countermeasures for hiding the PlayerList in the Inventory.

Patch 2.4.204: Fixed characters gaining double of all character scripts. Fixed some admin issues. Changed the way the red DPS fields work.

02/11/2015
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Patch 2.4.205: Fixed Jelly Pumpkin Rifle from not granting +5 armour. Fixed the Inventory from removing chat when it isn't visible.

03/11/2015
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Patch: 2.4.206: Fixed Spectral Zombie glitches, changed it so you can only attack once the "phase" animation has finished.

Patch 2.4.207: Zombie died here message now vanishes when <=30 studs away from the source.

Patch 2.4.208: Fixed sniper rifles: Mouse sensitivity works 100% of the time now, first person lock glitch is now fixed, snipers no longer notify team members of headshots.

05/11/2015
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Patch 2.4.210: I said this was unfixable but... there's a chance I've fixed the glitch where you "die" twice and can get two Zombie spawn GUI's. Fixed Miniguns not returning you to the correct speed (hopefully). Fixed Knight's shield from doing the same (hopefully).

Patch 2.4.211: All Zombies can now become Overdrived. The current Overdrive Zombies will continue to have unique models, tools and scripts. While any current Zombies that don't have a unique model, will receive a generic script that just triples their HP and increases walkspeed.

The non-unique Overdrive Zombies will also have a different particle effect made by ShiNuNumi. New game feature: At 60 seconds or less and if the hum:zomb ratio is at least 0.3 or more. (3 hums to 10 zombs for example). The Overdrive chance will be 100%. [Needs at least 8 players for this to take effect.

Ghost Minion's weight has been reduced to 3. Basic MP5 has had a max ammo buff.


06/11/2015
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Patch 2.4.212: (Includes the released no numbered patch), removed Impaler defence rating, fixed overdrive stats not applying, fixed double or triple Zombie GUI's from spawning. Fixed Bloat and Kaboom overdrive Zombies not deleting their regular explosion scripts.

07/11/2015
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2.4.213: Generic Overdrive hp nerfed to +100 down from MaxHealth X3. Fast Zombie damage reduced (same with Bullet as well). Striker Zombie damage increased slightly, this class needs a reason to be stage 5 and with low health it needed a high damage tradeoff. Increased Sergeant Rifle ammo slightly.

08/11/2015
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Patch 2.4.215: A major issue has been fixed, muzzle flashes didn't get deleted once created resulting in players holding up to 100+ invisible muzzleflash decals in their gun. This could be the reason for server crashes. Servers have been reset to add this change.

Patch 2.4.216: The Lightning Staff now mostly works with Remote Events as opposed to Remote Functions. (I.e. Replaced much of Roblox's code which could cause it to freeze).

10/11/2015
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Patch 2.4.217: Possibly fixed some bugs to do with loading armour from the loadouts screen and being a neutral Zombie. Let me know.

15/11/2015
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Patch 2.4.218: Made the stats GUI (bottom left) smaller, made the Overlay tray in the Inventory slightly smaller, if you've selected a loadout you cannot equip items until it has been fully loaded, when clicking on the different item categories if you have the Weapons tab open, it will be closed, it will also reset the Scrolling GUI to the top.

17/11/2015
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Patch 2.4.219: Disabled the event mode for the game. Removed Eerie Halloween and Xolbor Invasion maps. Halloween Realm will be staying in the rotation due to popular demand. Pumpkin event items will be buyable for a further two weeks (ends 1st December), Pumpkins will also be buyable during this time.

XP will now be granted from Quests again (Pumpkin reward removed), Pumpkins for Human kills have also been removed.

Outbreak Survival: [Eerie Halloween Event] [2.4]

The 4th annual Halloween Event had a few significant changes as opposed to previous years.



For starters, instead of one event map there was instead 3. The Xolbor Invasion map made its return this year. along with some general improvements like adding more structures to the empty areas. The Halloween map from last year also returned with a few additions that were from the updated Autumn Wind map, and finally the Halloween Realm map; this one was a revamped version of the very first event map.

This time the dead space was removed by adding a large structure to the centre of the map, this new building had multiple entrances along with good defendable locations. The Harvest Building was updated to include a few new details that make it resemble the real thing more closely. A new mechanic was added to the map as well. At stage 4 lightning will strike the battlefield greatly changing the flow of the map. For example the Harvest Building will be destroyed and open up new pathways to attack survivors or escape. The map was also smaller by closing the gap between structures and also placing small cottages around where empty space resided.

The image was once again created by VertexArray.

Pumpkins spawned on all 3 maps, collecting these allowed players to buy event items from the lobby.

The lobby was replaced with the new Survivor Station lobby.

Scrapped updates included having the Xolbor NPC's return. Originally these were planned to be added to the game on the Xolbor Invasion map, they would spawn at random intervals and when killed drop Pumpkins. The Xolbor AI code was created by AvidMalignus, but due to having a few bugs and not having enough time to implement them correctly they weren't added.

More Zombie classes joined us in this update. Two Zombies that were added early prior to the Halloween event, but were made for the Halloween event were: Armoured Zombie, and the Mega Bomber.

Here are the launch day patch notes:

17/10/2015
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Patch 2.4.000: The Halloween event is here! Adding two new Zombie classes, improved performance, balance changes, 3 new event maps, 8 new event items, 5 old event items, a new weapon set, numerous bug fixes, more pets, Pumpkins, and much more!

You will now automatically get a Pistol if you deploy with nothing equipped. Fixed being able to equip any Armour without owning it. You will be unable to collect event items with the SpeedODucky or Candy Rush armour items equipped. The Unloader Shotgun now has a 3 second reload speed while under 40% hp.

Tagger changes: Tags now last 3 minutes (down from 4), however if another tag hits the target the tag is re-applied. Tag is made invisible to the person who has it on, so it won't block the screen in 3rd person. Killing the tagger that tagged you will now remove the tag.

Mega Bomber changes: On hit, it will be frozen in place and beep 3 times (1 per second), after that's done it will explode. This gives you time to possibly escape. All 5 explosive classes now play an explosion sound on death. Fixed Sludge Puddle not having an active CD bar. Made it so that more than 50% of the max amount of pumpkins will spawn per spawn.

Fixed Inventory not allowing you to buy some of the Merchant items. Reduced the max ammo count for some of the Rocket Launchers. Increased the Kaboom 1000's damage to match the Basic Launcher. Changing your graphics level in-game will now automatically change the quality of the lobby.



Outbreak Survival: Frosty Winter Event 3

Due to having multiple maps, original event map was split in two, which would then be known as Castle Town and Builder Town respectively. A third map was also created called Whiteout, where blizzards would frequently visit, slow down all players and could their vision with snow.

This year also used an improved version of the event currency spawn scripts and had new Winter event items to buy from the shop.

Outbreak Survival: Halloween Event 3

The third Halloween Event.

This year had many new changes. For the first time ever, a new Halloween map was created. This one, simply named: Halloween borrowed many of the parts of the first that made it great, while also condensing the map to eliminate the empty space.

The Witches Tower, large open middle and most of the Pumpkin castle area was removed. A new addition for the map included a few community buildings, and a red factory or warehouse looking building which had a moving door that could be opened by pressing the button.

For this update Filtering Enabled was switched off again, due to having some issues with either some tools or the GUI system. (Can't remember).

However this update marked the removal of all human tools that weren't FE compatible. Every single VIP and shop bought item, worked with FE. However a few VIP items were missing like the Lightning staff from the Wizard set.

A new Weapon set was released: the Acid Assassin.

The event spawning system from last year's Winter Event was used for the Pumpkins in this event.

Despite the changes and positive feedback the game still didn't amass more than 3 servers full at the time.

Outbreak Survival: [Frosty Winter Event]

The Frosty Winter Event marked the game's second large update. Taking a lot of time to create, meant that the Halloween Event and map lasted until this update was completed.

The Frosty Winter Event included a new Winter Castle map, and like the previous event had Winter themed coloured Zombies.

The Winter Castle map had a few distinct locations. The main Castle, which had a few town buildings you could enter, the Ducky Cove which is home to the Ducky Pirate vessel, and Builder Town; a collection of buildings where people used to create toys for Christmas, along with a factory that was located at the back of the map.

Presents also rained from the sky at various times during the game, and like the Halloween Event; some granted more of the Presents currency than others, while one gave out an item for free.

Two new Zombies were also added to the event. 

The Decay Zombie, that would explode much in the same way as the Kamikaze Zombie however upon touching a Survivor it would quickly lose HP allowing it to detonate sooner. It had higher hitpoints as well, being at 300 HP, 14 Speed and 60 explosion damage. It was unlocked at 5:30 in-game round time.










The other Zombie was the Leaper Zombie. This fast Zombie had low gravity, which made it similar to the Gravity Zombie. Except that it was a crawling type Zombie and was less durable but faster.








A new game mechanic was added to the Winter Event map: Barricades. These pieces of wood stopped anyone from getting through. Zombies could damage the planks by touching them once and waiting for them to fall down (usually between 10-20 seconds depending on the location), once destroyed there would be a 30-60 second cooldown before the planks could be rebuilt again. Rebuilding them required the user to click on a Hammer that was located beside each barricade entrance.

Like the previous updates this one attracted a spike in players up to 4 servers. But still didn't manage to re-create the success of the Mystery Update event.