17/10/2015
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Patch 2.4.000: The Halloween event is here! Adding two new Zombie classes, improved performance, balance changes, 3 new event maps, 8 new event items, 5 old event items, a new weapon set, numerous bug fixes, more pets, Pumpkins, and much more!
You will now automatically get a Pistol if you deploy with nothing equipped. Fixed being able to equip any Armour without owning it. You will be unable to collect event items with the SpeedODucky or Candy Rush armour items equipped. The Unloader Shotgun now has a 3 second reload speed while under 40% HP.
Tagger changes: Tags now last 3 minutes (down from 4), however if another tag hits the target the tag is re-applied. Tag is made invisible to the person who has it on, so it won't block the screen in 3rd person. Killing the tagger that tagged you will now remove the tag.
Mega Bomber changes: On hit, it will be frozen in place and beep 3 times (1 per second), after that's done it will explode. This gives you time to possibly escape. All 5 explosive classes now play an explosion sound on death. Fixed Sludge Puddle not having an active CD bar. Made it so that more than 50% of the max amount of pumpkins will spawn per spawn.
Fixed Inventory not allowing you to buy some of the Merchant items. Reduced the max ammo count for some of the Rocket Launchers. Increased the Kaboom 1000's damage to match the Basic Launcher. Changing your graphics level in-game will now automatically change the quality of the lobby.
18/10/2015
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Patch 2.4.010: Minimum players for Pumpkins now 8 down from 10. Heroic end game music now plays when hum - zom ratio <= 0.2 instead of <=2 people alive on a 10 person server (now needs 8 to trigger). Possibly fixed the glitch that causes you to be able to have multiple pets.
Re-coded the way the Inventory works: Will allow for different types of items being under the same tab. (I.e VIP armour items with the VIP weapons, merchant armours being grouped with merchant items). Will also allow for an interactive tutorial later on. Removed the tween effect when clicking buttons.
Reduced Mega bomber explosion delay time from 1.2(previously 3) seconds to 0.9 seconds. Fixed Pumpkins not saving. Pumpkins are also given out in chests. Reduced the price of all event items by a lot (people who bought the items at full price will get the difference refunded). Fixed the music clipping issue.
Added quests that give out pumpkins (don't have time to make a new system for event and normal quests, so all quests that gave XP now give pumpkins). Fixed frogs from not being throwable, fixed the debuff not applying to armour too. Changed the health of some Zombie classes. Buffed impaler walkspeed.
Made Overdrive Zombies more scary (it's hard to test these, since I don't get to play as them often - but quite a few of the ones I've seen get taken down too easily). Nerfed all rocket launcher ammo. Arc Burst and Ghost Burst buffs (ghost > arc). Fixed some sword bugs. Fixed pet shop error.
18/10/2015
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Major Patch 2.4.100 (includes 2.4.010). New opt in / out system for joining the game, you will automatically be opted in for a new round unless you specify no. You will also be asked if you want to join a round in progress if you join mid-game. The Quest Guy will now open the Info Menu that contains lots of useful stuff.
Made the Frog item code more efficient (seriously, the guy who originally made these made it use 6 scripts, when it could easily use 3). Frogs now last longer, both frog classes have had a damage increase and health increase. Frog Master frogs last for 12 seconds before vanishing. Event Weapon Sets go on sale today.
Cauldronator buff, it now takes 3 kills down from 5 to spawn the mini candy pack. Starter Mini Health potion: Can equip 8, 2 weight. Mini Health potion: Can equip 8, 1 weight. Increased the weight of the Melee items, buffed their damage somewhat. Finally removed the unneeded values in each item slot.
Made the Inventory item segments easier to navigate: Most weapons are now under the new "Weapons" tab, all VIP items including armour pieces are under "VIP Items", "Enhancements" has now been replaced with "Armour" (since the other Enhancements aren't active). Both store items and armour under "Merchant Store".
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Patch 2.4.101: Finally fixed the start up dual audio issue, fixed the display from saying 1 Pumpkins (now says 1 Pumpkin). Fixed Halloween Realm map's spawn D not working. Fixed chests not giving out Pumpkins
19/10/2015
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Patch 2.4.102: Fixed the glitch where the Ducky Armour doesn't count as a armour piece, further (small, but probably final) price reduction on event items. Zombies get a few Pumpkins instead of XP per Human kill. Fixed Pumpkins not being awarded from chests.
20/10/2015
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Patch 2.4.103: Hopefully fixed the lobby spawn issue. Moved the Lobby spawns near where the human spawns are. Halloween chests have now been fixed. The Halloween weapon sets have been added to the lobby via NPC's. If you are level 0 and click play, you will be forced to view the tutorial.
Tutorial now pre-loads images. Points shop pre-loads images. Weapon Set Shop now pre loads images. Shops now pre-load images. Inventory now pre-loads images. Options menu now pre-loads images. Info guy now pre-loads images. Fixed Inventory not always showing up. Fixed Winner GUI not showing initial pumpkins.
Once and for all fixed the music looping issue.
Uncodumented changes: Fixed being able to deploy in the lobby and go on a killing spree. Enabled the Eerie Halloween event badge.
Spectral Zombie's HP and attack speed has been buffed.
Patch 2.4.104: Fixed an odd issue with Assists not counting in quests, Pumpkins should now spawn more frequently per round and more of them (60-80 up from 30-80). [All the undocumented changes didn't save so they apply here now]. Medpack now weighs 2, but can be destroyed by 3 touches.
Patch 2.4.105: Changed the Pumpkin spawn system again, it will now always spawn two waves per game (instead of 1-3 randomly), and will allow you to collect both waves efficiently by making them spawn with enough time in-between each wave. Sinister Pumpkin now removes half your health. Instead of killing you.
21/10/2015
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added Patch 2.4.106: Potentially fixed the Force Field issue, fixed Spectral Zombie from having unstealth issues. Improved lobby performance, offloaded more parts locally. Possibly fixed Frog debuff overlap. Made saving items more robust. Once and for all fixed that roof teleporter on Power Out.
Changed the bunker in Oil Works so you can actually shoot out of it. Applied the same teleporter on Power Out to 75th Street.
22/10/2015
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Patch 2.4.107: Fixed more issues with the Spectral Zombie, nerfed Sludge Traps duration from 12 seconds to 8 [missing patch note from .104]. Added another fix to stop equipping guns in the lobby. Zombie GUI will not stop you spending money on passives after 2 passive abilities have been reached.
Zombie GUI will not allow you to play as mutations you don't own. The Lobby has been redesigned to be more streamlined, the shops are now all at the back, conveyor belts allow you quick access to certain areas, removed some NPC's and detail in lobby. New efficient hexagons have replaced the old ones.
Patch 2.4.107: Locked the lobby (forgot to lock it again in .106). Possibly fixed the Force Field glitch. Raised the invisible roof in Toxic Spill due to some people somehow getting up there.
Patch 2.4.108: Further improvements to the lobby design, Cafe chairs occupied by NPC's will no longer allow you to also sit in them.
23/10/2015
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Patch 2.4.109: Reverted Spectral changes so it should work properly now, changed the stats on the Halloween weapon set. Fixed the Merchant store only allowing one item to be bought. GUI shop buttons reset per round hopefully fixing the issue of them not appearing. Added extra Force Field removal.
Increased the price of some Zombie abilities (there should be some risk/reward for buying these and then trying to break even). Both spin up miniguns will now allow you to spin up again after reloading. Hopefully fixed the jump exhausted from not displaying.
Patch 2.4.110: Made loading your stats a bit more reliable.
Patch 2.4.111: Changed the Inventory to now display the correct button image, as well as initially setting everything to Locked. Inventory should now load faster too. Zombie GUI will now correctly lock the Mutations you don't own. Timer hidden at victory screen. Power Out has more teleporters added to the Vents area.
Patch 2.4.112: Fixed the Jump Debouncer (Exhausted thing) from not correctly appearing. Fixed the patch number from being .111 to .102.
Patch 2.4.113: Patch note numbers were incorrect, we were actually at 2.4.112 not .102. Made the jump exhausted last longer. Added text to the Human Tags that says: "Human here!", made the Impaler Zombie's impale tool work with Remote Events instead of Remote Functions, this will stop it from sometimes not working.
Quadruple event map weekend. There is now double the chance of having one of the 3 event maps be chosen (before it was 6/12 now it's 12/18). [Following tools need recoding like Impale: Lightning Staff, Aerial Flight, Squid Launcher, Breaker Fists]. Mini Bomber detonate delay now 0.5 seconds down from 1.5.
2.4.114: Pumpkin collect changes: As a Zombie you now have a 7/10 chance to collect Pumpkins successfully, 2/10 of it vanishing and 1/10 of it damaging you. (Up from 2/5, 2/5 and 1/5 respectively).
Patch 2.4.115: Cauldronator Candy Pack now heals 30, Pumpkin Defender's stats are now LMG esque. Possibly fixed a Health Potion double Zombie GUI spawn issue?
Patch 2.4.116: Whiplash Zombie buff: Increased health slightly since quite often this Zombie gets stuck and dies a sad death.
Patch 2.4.117: All shop GUI's now have a secondary close button below the GUI (for some people the (X) image doesn't load on their potatoes). Tutorial screen now has text buttons instead of image arrows for the same reason. Starter Shotgun is given out for free at level 0. Other free items have been moved down a level.
Patch 2.4.118: Winner GUI will now automatically open the chest for you after 60 seconds have passed, buttons also have modal enabled so you can close it in first person mode. Changed some melee weapon stats. Made the kill notification and stage notification labels smaller.
31/10/2015
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Patch 2.4.119 (Unreleased): Noob warrior now has bash damage removed. Fixed other Noob sword glitches. Punisher Shotgun's reload speed increased by 1 second. Dead Zombies can no longer trigger Landmines or Crystal Mines. Updated XP display, will now shorten the numbers. (E.g. 2.5k / 3k instead of 2500/3000)
Changed zSlow numbers, fixed overdrive counter from not adding in the hum:zom ratio amount, changed Overdrive Wraith's sword damage, buffed Overdrive Whiplash Zombie, Buffed all 3 sludge types, I haven't seen many people use them. [Buffs are quicker growth, and larger]. Fixed the game not removing two of the sludges after the round ends.
Changed swords to only deal damage in the timeframe when the sword is in strike position (currently only active on the Ducky Cutlass, if it works well - will be moved to other swords). Possibly fixed the glitch where two armour pieces could be equipped. Removed hiding areas behind the Xolbor energy fields.
Quad Golden Justice damage reduction. Still out-dps's current rifles. Sergeant Rifle has been nerfed to be in-line with other Rifles. (It's too good for its price point it out DPSed the Particle which is more than double the price). Bat Uzi max ammo increased. Bats no longer collide. Reduced map time for Halloween Realm.
Patch 2.4.200: (Includes patch 2.4.119). Double Pumpkin weekend! Get double pumpkins from all pickups. Improved GUI's: Some of the GUI's have been revamped to make for a cleaner look. Removed options and tooltip help from the stats GUI. Shrunk the size of the XP bar. More GUI's to follow suite later on.
Sandvich now has the damage debuff like other self healing items. Inventory has been made full screen along with having ease of use revamp. All buttons are now along the top near the toolbar. Safe Room door, stays closed for an extra 15 seconds. Players start off in the starter weps page, player stats are now at the bottom. (Can be hidden via a toggle).
2.4.201: Fixed the Inventory equip items from clipping over the toolbar.
01/11/2015
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Patch 2.4.202: Added the missing Spy Satellite from tools, JP launcher will now only grant 5 armour once per kill. All maps with destroyable doors, now have the destroyable part moved somewhere near the door. (Originally setting the actual door as destroyable broke the door).
Zombies should no longer be able to damage worm nests. Added extra measures to stop people spawning without the jump debounce.
Patch 2.4.203: Fixed character items not loading causing freezing as a human. Added double import, so that all characters get the correct character items. Changed the Inventory top bar to now have easier access to the Weapons drop down tab. Double countermeasures for hiding the PlayerList in the Inventory.
Patch 2.4.204: Fixed characters gaining double of all character scripts. Fixed some admin issues. Changed the way the red DPS fields work.
02/11/2015
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Patch 2.4.205: Fixed Jelly Pumpkin Rifle from not granting +5 armour. Fixed the Inventory from removing chat when it isn't visible.
03/11/2015
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Patch: 2.4.206: Fixed Spectral Zombie glitches, changed it so you can only attack once the "phase" animation has finished.
Patch 2.4.207: Zombie died here message now vanishes when <=30 studs away from the source.
Patch 2.4.208: Fixed sniper rifles: Mouse sensitivity works 100% of the time now, first person lock glitch is now fixed, snipers no longer notify team members of headshots.
05/11/2015
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Patch 2.4.210: I said this was unfixable but... there's a chance I've fixed the glitch where you "die" twice and can get two Zombie spawn GUI's. Fixed Miniguns not returning you to the correct speed (hopefully). Fixed Knight's shield from doing the same (hopefully).
Patch 2.4.211: All Zombies can now become Overdrived. The current Overdrive Zombies will continue to have unique models, tools and scripts. While any current Zombies that don't have a unique model, will receive a generic script that just triples their HP and increases walkspeed.
The non-unique Overdrive Zombies will also have a different particle effect made by ShiNuNumi. New game feature: At 60 seconds or less and if the hum:zomb ratio is at least 0.3 or more. (3 hums to 10 zombs for example). The Overdrive chance will be 100%. [Needs at least 8 players for this to take effect.
Ghost Minion's weight has been reduced to 3. Basic MP5 has had a max ammo buff.
06/11/2015
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Patch 2.4.212: (Includes the released no numbered patch), removed Impaler defence rating, fixed overdrive stats not applying, fixed double or triple Zombie GUI's from spawning. Fixed Bloat and Kaboom overdrive Zombies not deleting their regular explosion scripts.
07/11/2015
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2.4.213: Generic Overdrive hp nerfed to +100 down from MaxHealth X3. Fast Zombie damage reduced (same with Bullet as well). Striker Zombie damage increased slightly, this class needs a reason to be stage 5 and with low health it needed a high damage tradeoff. Increased Sergeant Rifle ammo slightly.
08/11/2015
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Patch 2.4.215: A major issue has been fixed, muzzle flashes didn't get deleted once created resulting in players holding up to 100+ invisible muzzleflash decals in their gun. This could be the reason for server crashes. Servers have been reset to add this change.
Patch 2.4.216: The Lightning Staff now mostly works with Remote Events as opposed to Remote Functions. (I.e. Replaced much of Roblox's code which could cause it to freeze).
10/11/2015
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Patch 2.4.217: Possibly fixed some bugs to do with loading armour from the loadouts screen and being a neutral Zombie. Let me know.
15/11/2015
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Patch 2.4.218: Made the stats GUI (bottom left) smaller, made the Overlay tray in the Inventory slightly smaller, if you've selected a loadout you cannot equip items until it has been fully loaded, when clicking on the different item categories if you have the Weapons tab open, it will be closed, it will also reset the Scrolling GUI to the top.
17/11/2015
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Patch 2.4.219: Disabled the event mode for the game. Removed Eerie Halloween and Xolbor Invasion maps. Halloween Realm will be staying in the rotation due to popular demand. Pumpkin event items will be buyable for a further two weeks (ends 1st December), Pumpkins will also be buyable during this time.
XP will now be granted from Quests again (Pumpkin reward removed), Pumpkins for Human kills have also been removed.
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