Thursday, January 28, 2016

Outbreak Survival Old Missing 2.3-2.4 patch notes

Old match notes for the 2.3 update and possibly parts of the 2.4 update.

Patch 2.3 has arrived! Adding a new community map [Power Out], a revamped event map [Castle Front], 9 new weapons, numerous balance changes,

4 new Zombie classes, loadout system, synced music, item stats library, new GUI's, pets, daily quests and much more!

Tag gun shots will no longer bounce around everywhere. Lots of items have spawned objects destroyed instead of being nil parented. Changed the Frog code around again, will now work with mobile, possibly fixed the not working glitch.

Player Points have been added to the game! You'll get 2 per kill, 1 per assist, 10 per bronze chest, 20 per silver chest and 30 per gold chest

New status effect GUI's! These will appear when certain things happen to your character, this will help new players feel less confused.

Examples include a frozen effect, cookie trapped and frogged.

New event items, some of these are pretty unique. Grab yours with presents soon!

Examples are the Freezonator, capable of throwing down a Freeze mine every 3rd kill. Frost Buster mace: Deals x4 damage to frozen targets.

New basic items, utilising the Rage mechanic and other things. These items are pretty solid but will cost a lot.

New stats GUI. This GUI is more compact and moves itself away from the PvZ:Battleground style GUI. It combines health and armour into one

bar, and will still notify you when your health is low.


Zombie changes: Striker Zombie will now completely ignore defence (old code actually made defence twice as effective lol). New Ignore Defence

boolean has that Zombies can utilise, Anti-Armour Zombie will now deal more overall damage, but no longer deal extra damage versus armour. It

will now instead have a higher chance to permanently remove defence, and ignores defence.

New Zombies! Blitz Zombie is back and is a great alternative to the Striker Zombie for those that like durability over damage. Snow Chugga

Zombie: This icy mechanical mix can slow down humans on hit and freeze them on every 3rd consecutive hit.

Brute Zombie is also making a return! This fierce Zombie deals a large amount of damage but is slower than your average survivor. It also has

a large health pool.

New Inventory and start menu changes. There is a new colour scheme for both these GUI's (the blue's are the same), the buttons and colours

have been simplified. There is only one colour for the buttons now, and the text is no longer blue. (The red backing was a bit blinding for

some players). You can also hide locked items to further avoid confusion.

Loads of bug fixes in this update, including characters not spawning with the anti-jump mechanics, players being able to spawn as a neutral

Zombie, possible bug fixes for the throwing frogs - these have been heavily recoded and will hopefully not randomly stop working anymore.

At every stage increase, players will be shown on the map for a short duration. This will allow the combat to not become stale and boring.

Some maps have had their timer reduced as a result. Players under the effects of cloak will not be shown on the map.

2 new event maps! The castle front map has it's winter colour scheme back on, as well as decorations! Builder Town is back, with many new

changes and improvements but while also keeping what made this map fun.

Presents drop a fixed amount per wave, but can spawn in many different locations. Multiple waves also occur per map. Presents will also drop

per kill, these have a higher chance of being better.

Presents range from .............

But that's not it. This is only part 1! With part two releasing closer to Christmas, which has been confirmed to contain a new community map,

new themed Zombies and weapons. :)

2.3 Missing patch notes:

Breaker Zombie: Minimum buy price increased, doubles in cost each time you buy it. (Resets on round end). Reduced the ground slam damage

amount from 40 to 30, reduced the shockwave ability damage from 10 to 8. Reduced walkspeed from 15 to 14, reduced punch damage from 15 to 10,

reduced crush damage from 30 to 25.

Sandvich: Can use while at full health to "taunt" (doesn't use any of the charges). Ice Zombie cannot be frozen by the Ice Staff, Ice Zombie

no longer loses health after shooting an Ice Shard. Made a few changes to the current Zombie abilities and added some new ones.

Changed Crystal Mines: Can deploy a Mine every 60 seconds (you have 3 mines total). Each mine can be activated 3 times each before being

destroyed (once a mine has been activated, it will have a 30 second cooldown and then re-activate). Because of this the mine item will be

about 3-4 weight. Clarification: For the Heavy set for every item in the set equipped you gain +400 minigun ammo and +32 shotgun ammo. (With

all items equipped +800 / + 64).


Changes to the Puddle ability: Split into two different puddles. Sludge Puddle: Max 4 charges no cooldown between uses (the offensive puddle

ability), lasts forever until round ends or its health reaches 0, has higher damage, more health, its max size is smaller but grows more

quickly.

Sludge Pool: Similar to the old one (tactical puddle), has a 30 second cooldown, slower growth rate, but is larger than the puddle, deals

less damage, has less health, once it reaches max size it will stay active for 2 minutes, after which it will start to recede and eventually

vanish. (All puddles have nerfed max health).

New Zombie abilities: Worm Nest [Active Ability]. On use will spawn a Worm Nest which will periodically spawn worms until its destroyed. Can

replace the Worm Nest every 30 seconds. Nest has a 20 second "arm" time. Sludge Trail [Passive Ability]. While active you will start to spawn

mini puddles every 30 seconds. These will grow in size and then eventually recede. (Much smaller than the Active puddles).

Armoured Hide [Passive Ability]. Grants your Zombie character +10% Defence rating.

The Sludge Pool is a tactical puddle that grows more slowly compared with the Sludge Pool, however its maximum size is larger and one can be

placed down every 30 seconds.

Place down a Sludge Puddle that damages any human that steps in it. Can place down a maximum of 4 at a time. Puddle grows with time until it

has reached maximum size.

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