It was just after the Winter Event. A brand new year. I remember saying to myself 2014 was the year I'd finally bring back Outbreak Survival and finish the 2.0 update. I was sort of right, but also was extremely wrong as well.
The 2.0 update had many new features implemented into it. The largest of which, was Roblox's new game property: Filtering Enabled. Which included the addition of Remote Events and Remote Functions.
Due to the game being completely recoded. I thought it was best to add in these new features instead of having to go back and do it later. It was well worth the effort.
By the time most of the core gameplay was coded everything besides the Weapons and Tools everything worked with Filtering Enabled. I found it really easy to code the game with the Server -Client limitations enabled.
Weapons and Tools however, proved extremely difficult to re-code in this manner. It took me months of prototyping to get the main weapons to work. So until that happened the game had to have the Filtering Enabled property disabled, despite the fact that everything else worked fine.
Update videos started being posted as well, showing off and sharing the progress that I made with the game. The 6th April 2014 marked the first episode to be released.
Here's a link to the playlist:
I won't be going over each video here, but I'll outline the important dates and features that were added. From April and well into May; I was working on the first version of the new Inventory GUI. This menu is where the players would get to select their tools for the start of each game.
June through July focused on the first iteration of the Zombie Morph GUI, new player stats menu, and various tool tests like melee combat, damage system and levelling.
September had a few breakthroughs which included the new Shop system, the first in-game Lobby, the beginnings of the 3.0 morph screen, the Safe Room, 5.0 Weapon system, 3.0 Zombie system and finally turning on Filtering Enabled. DataStore was also added that replaced the old unreliable DataPersistence.
At the end of September previews were also released of the v1.1 update. A new update scheduled to be released that would include most of the 2.0 update features and allow players to play with some of the many new changes. The 5.1 Weapon system was being tested, which included more optimised Filtering Enabled weapons, and Mobile control support (although it wasn't perfected until the 2.6 update). The Winner GUI that allowed players to collect chests was created, Dynamic lightning was re-added to the whole game as opposed to the singular map, the final 3.0 Zombie Morph GUI was being created, new Community maps were previewed; Bolt-On Town and Oil Works.
Some time in September the v1.1 update was released, and players got to experience many of the old features that made the game great while also having brand new features that enhanced gameplay.
It wasn't until October that another update came out for the Inventory GUI. Which would be one of the last major Inventory changes until 2.0. In this same month a trailer for the game was released and Halloween event 3 was being created.
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