Some new Zombies were added to the game, these included: Spectral Zombie (Unlock Zombie), Noob Zombie (Regular Zombie mutation), and much later: Anti-Armour Zombie (New core class), Tagger Zombie (New core class), and finally the Agility Zombie. A new class that has extra speed at the cost of damage.
The 2.2 update had a completely new Animation system, allowing for all the classes to use custom animations for more fluid motion
The weapon system was upgraded again to version 5.2.
Many balance changes, bug fixes and map tweaks were added throughout this update.
2.2 was a huge improvement over 2.1. One of its largest features was the addition of the Overdrive system. Depending on the ratio of humans to zombies there was a chance for the zombie to become an Overdrive Zombie, this special version of the class would have enhanced stats and even sometimes special abilities. Only core classes could become overdrived however.
The stats GUI was changed, along with adding all the missing VIP items, like the Lightning Staff.
A new map: Toxic Spill created by VertexArray was also added during this update, initially that map was supposed to be part of its own summer update, but due to time constraints was put on hold (even to this day). This was added towards the Summer, the 2.2 update lasted quite a while until the Skyreach update that was released in August.
2.2.442: Reverted the fall damage wait change (now it's back at 1/30th of a second). Reverted the bloat change. Bloats now deal 20 damage, and spawn a second explosion 5 seconds after death which deals 15 damage. Gravity Zombie change: Reverted back to old jump height, can use a special gravity coil which can be used every 25 seconds for a super jump.
Patch 2.2.443: Added new heroic victory music when you are the last survivor. Small Bolt-On Town map improvements. Oil Works map changes: New rocks surrounding some grass areas, the Toxic cloud near red's building has been removed, the bouncer pad to red's building will only be visible and usable at stage 5, ladders are now red to make them easier to see. Removed two underground Toxic Clouds.
A new map: Toxic Spill created by VertexArray was also added during this update, initially that map was supposed to be part of its own summer update, but due to time constraints was put on hold (even to this day). This was added towards the Summer, the 2.2 update lasted quite a while until the Skyreach update that was released in August.
2.2.442: Reverted the fall damage wait change (now it's back at 1/30th of a second). Reverted the bloat change. Bloats now deal 20 damage, and spawn a second explosion 5 seconds after death which deals 15 damage. Gravity Zombie change: Reverted back to old jump height, can use a special gravity coil which can be used every 25 seconds for a super jump.
Patch 2.2.443: Added new heroic victory music when you are the last survivor. Small Bolt-On Town map improvements. Oil Works map changes: New rocks surrounding some grass areas, the Toxic cloud near red's building has been removed, the bouncer pad to red's building will only be visible and usable at stage 5, ladders are now red to make them easier to see. Removed two underground Toxic Clouds.
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