Showing posts with label 2.2 Update. Show all posts
Showing posts with label 2.2 Update. Show all posts

Thursday, January 28, 2016

Outbreak Survival Old Missing 2.1-2.2 patch notes.

Old weapon set changes (pre 2.3)

Weapon set changes: Samurai Baker: On hit Cookiefied target with rolling pin: Deal extra damage. Mega VIP: New Crystal MP5, deals extra

damage to Crystallised targets, Dual Crystal Miniguns, increased weight, removed alt fire mode, extra ammo, deal extra damage to Crystallised

targets. New Crystal mine, traps Zombies in a crystal for a short period of time (Max 2 deployed 60 recharge CD).

Changes cont: Medic VIP: Medigun, (all healing tools weigh more), medigun can drop 2 medkits by pressing Q. Removed extra medkits from the

Inventory. Lone Survivor: On kill with pistol gain +1 clip ammo. Particle Cannon: Charged shot pierces targets, press Q to enable the Charged

shot (click to charge). Proton Collider: Charged shots pierce targets. New Proton Pistol, on kill with Proton Cannon, gain +1 clip ammo for

the pistol, extra ammo and reduced reload (reload has a cap).

Heavy VIP changes, fixed Shotgun not firing 10 shots (originally 5), Shotgun and Minigun have random crits enabled, with only both weapons

equipped, + ammo. With the full set of items equipped, ++ ammo for both weapons, also on kill with either weapon drop a Ammo crate, when

picked up +ammo for the Shotgun. New Sandvich tool, 3 charges, full health on use. Can't use while moving. Weighs less than 3 Potions.

Sergeant Shooter Person set: On damage enemy gain Rage, when rage meter is full press Q for increased fire rate and reload. Ninja set: +Speed

when using ninja mask - duration. Ho-ho-0wn3d set: Snowman, + duration compared with the ninja mask, Arc Burst gun, + damage. Acid Set: Uzi

has been made slightly stronger to use on its own.

Quad Golden Justice: Blitz mode removed. Spin up removed. Speed penalty removed. Uses one barrel in regular mode, pressing Q activates a

close range rapid fire mode that uses all 4 barrels, increased clip ammo, longer reload time in this mode. The gun will be forced to reload

after switching modes. Noob Warrior set: Reduced price. Wizard set: Increased price due to amount of items, and strength of items, Arctic

Blade, press Q to fire the iceball.

[Below is still relevant for 2016].
Sets to receive changes in the future: Frost Warrior, Agent, Space Marine, Ho-ho-Own3d. New sets to be released released in the future:

Starcraft Marine, Frost Knight, Paladin, Modern Soldier, Ducky Pirate Extreme, Jelly Pumpkin and Archer sets.

Monday, January 11, 2016

Outbreak Survival: 2.2 RECKONING update

The 2.2 update included many balance changes and bug fixes that were needed from 2.1. As well as an expanded Starter Shop and the introduction of a few entry level Basic items.



Some new Zombies were added to the game, these included: Spectral Zombie (Unlock Zombie), Noob Zombie (Regular Zombie mutation), and much later: Anti-Armour Zombie (New core class), Tagger Zombie (New core class), and finally the Agility Zombie. A new class that has extra speed at the cost of damage.

The 2.2 update had a completely new Animation system, allowing for all the classes to use custom animations for more fluid motion

The weapon system was upgraded again to version 5.2.

Many balance changes, bug fixes and map tweaks were added throughout this update.

2.2 was a huge improvement over 2.1. One of its largest features was the addition of the Overdrive system. Depending on the ratio of humans to zombies there was a chance for the zombie to become an Overdrive Zombie, this special version of the class would have enhanced stats and even sometimes special abilities. Only core classes could become overdrived however.

The stats GUI was changed, along with adding all the missing VIP items, like the Lightning Staff.

A new map: Toxic Spill created by VertexArray was also added during this update, initially that map was supposed to be part of its own summer update, but due to time constraints was put on hold (even to this day). This was added towards the Summer, the 2.2 update lasted quite a while until the Skyreach update that was released in August.

2.2.442: Reverted the fall damage wait change (now it's back at 1/30th of a second). Reverted the bloat change. Bloats now deal 20 damage, and spawn a second explosion 5 seconds after death which deals 15 damage. Gravity Zombie change: Reverted back to old jump height, can use a special gravity coil which can be used every 25 seconds for a super jump.

Patch 2.2.443: Added new heroic victory music when you are the last survivor. Small Bolt-On Town map improvements. Oil Works map changes: New rocks surrounding some grass areas, the Toxic cloud near red's building has been removed, the bouncer pad to red's building will only be visible and usable at stage 5, ladders are now red to make them easier to see. Removed two underground Toxic Clouds.