Showing posts with label 2.1 Update. Show all posts
Showing posts with label 2.1 Update. Show all posts

Thursday, January 28, 2016

Outbreak Survival Old Missing 2.1-2.2 patch notes.

Old weapon set changes (pre 2.3)

Weapon set changes: Samurai Baker: On hit Cookiefied target with rolling pin: Deal extra damage. Mega VIP: New Crystal MP5, deals extra

damage to Crystallised targets, Dual Crystal Miniguns, increased weight, removed alt fire mode, extra ammo, deal extra damage to Crystallised

targets. New Crystal mine, traps Zombies in a crystal for a short period of time (Max 2 deployed 60 recharge CD).

Changes cont: Medic VIP: Medigun, (all healing tools weigh more), medigun can drop 2 medkits by pressing Q. Removed extra medkits from the

Inventory. Lone Survivor: On kill with pistol gain +1 clip ammo. Particle Cannon: Charged shot pierces targets, press Q to enable the Charged

shot (click to charge). Proton Collider: Charged shots pierce targets. New Proton Pistol, on kill with Proton Cannon, gain +1 clip ammo for

the pistol, extra ammo and reduced reload (reload has a cap).

Heavy VIP changes, fixed Shotgun not firing 10 shots (originally 5), Shotgun and Minigun have random crits enabled, with only both weapons

equipped, + ammo. With the full set of items equipped, ++ ammo for both weapons, also on kill with either weapon drop a Ammo crate, when

picked up +ammo for the Shotgun. New Sandvich tool, 3 charges, full health on use. Can't use while moving. Weighs less than 3 Potions.

Sergeant Shooter Person set: On damage enemy gain Rage, when rage meter is full press Q for increased fire rate and reload. Ninja set: +Speed

when using ninja mask - duration. Ho-ho-0wn3d set: Snowman, + duration compared with the ninja mask, Arc Burst gun, + damage. Acid Set: Uzi

has been made slightly stronger to use on its own.

Quad Golden Justice: Blitz mode removed. Spin up removed. Speed penalty removed. Uses one barrel in regular mode, pressing Q activates a

close range rapid fire mode that uses all 4 barrels, increased clip ammo, longer reload time in this mode. The gun will be forced to reload

after switching modes. Noob Warrior set: Reduced price. Wizard set: Increased price due to amount of items, and strength of items, Arctic

Blade, press Q to fire the iceball.

[Below is still relevant for 2016].
Sets to receive changes in the future: Frost Warrior, Agent, Space Marine, Ho-ho-Own3d. New sets to be released released in the future:

Starcraft Marine, Frost Knight, Paladin, Modern Soldier, Ducky Pirate Extreme, Jelly Pumpkin and Archer sets.

Monday, January 11, 2016

Outbreak Survival: 2.1 RECKONING update


The Outbreak Survival 2.1 update was the first major update that took advantage of all the great 2.0 features. It was released in April 2015 during the Easter holidays.




New re-buyable Zombie abilities were added, which would enhance any class you played as during that round. Such abilities included Sludge Puddles, short Speed boosts, Health upgrades, Regenerate on kill. These could be bought from the new Shop located inside the Zombie GUI.

The Zombie GUI also had another large change, you could now use Mutations. Mutations were an old 2.0 concept that finally came to light; certain Zombies had special Mutation classes which would behave in a similar manner to the original but with slightly different stats, abilities and role. One such example was the Bullet Zombie being a Mutation of the Fast Zombie; the Bullet Zombie had increased speed but lower HP compared to its Fast counterpart.

Many of the bug fixes made to the 2.0 update were able to be brought over, making gameplay smoother and more enjoyable. The Halloween map from last year's Halloween event got a "de-festivised" version added to the game called "Autumn Wind". The maps "Oil Works" and "Bolt-On Town" were also able to be added to the game.

Some new Zombies were added to the game, these included: Crab Zombie (Regular Zombie mutation), Infested Bloat (Bloat Zombie mutation), Mini Bomber (Kaboom Zombie mutation), Crawler Zombie (Unlock Zombie).

Zombies were packaged into stages. Upon a new stage being presented, more Zombies could be unlocked. The game started at stage 0, and progressed to stage 5. This replaced the system where one class would unlock every 30 seconds or so.

This update took the whole of the two weeks during the Easter holidays to complete.