Added the new 2.0 Safe Room.
Safe Room has new internal decorations, as well as more space for survivors to spawn in, which will hopefully eliminate the issue where players spawn above the room. It also has interactable curtains, and the safe room door now swings open using C-Frame.
Added kill floors below all maps.
Oil Works changes:
- Moved the safe room inside the ship.
- Added stage 5 ladders to the ship's roof.
- Old safe room is still there but broken.
Bolt-On Town changes:
- Made the teleporters from the safe room to take you underground, instead of above ground.
Autumn Wind changes:
- Possibly fixed the electric door not working.
Made a contingency failsafe that imports a locallly stored Communal Town map if LoadAsset fails in the future.
Made some of the code more error-proof.
Finally found one issue that could cause a stage 0 or game reset bug. (Player disconnecting during remote function call).
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