Showing posts with label Volcanic Update. Show all posts
Showing posts with label Volcanic Update. Show all posts

Saturday, February 6, 2016

Outbreak Survival [2.6.016 Volcanic Survival Patch notes]

06/02/2016
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Patch 2.6.016

Brute Changes:

  • Speed decreased to 13 from 14.
  • Damage decreased to 12 from 14.
  • Removed slow on hit attribute.
Blitz Changes: 
  • Speed increases as health decreases, starting from 60% health.
Updated Voltrix Base to the newest version.

Outbreak Survival [2.6.015 Volcanic Survival Patch notes]

06/02/2016
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Patch 2.6.015

Removed the previous Stage 0 fix, since I found an instance where it wouldn't work.

Added a  new stage 0 fix that checks every time you click the "Join" button to see if there's 0 Humans, and for if the game is still playing.

Thursday, February 4, 2016

Outbreak Survival [Stage 1 Zombie changes 2.6.014 Volcanic Survival Patch notes]

Zombie stage 1 rebalance.

It's come to my attention that a few of the classes may need a few tweaks to them. Starting off are the stage 1 classes.

For Core classes we have: Regular Zombie, Kaboom Zombie and Tagger Zombie.
For Mutations we have: Crab Zombie.
For Unlocks we have: Crawler Zombie.

Current stats:

Regular Zombie
125 Health
17 WalkSpeed
8 damage per hit (1 second slash rate).

Crab Zombie -- Mutation
175 Health
16 WalkSpeed
7 damage per hit (1 second slash rate).

Kaboom Zombie
170 Health
15 WalkSpeed
8 damage per hit (1.5 second slash rate).
Can daze. Lasts for 3 seconds, and slows by 60%.
OnDeath: Explodes dealing 30 damage to all survivors around it.

Tagger Zombie
100 Health
16 WalkSpeed
6 damage per hit (1 second slash rate).
Special attack: Can fire tagger rounds that track humans during the game.

Crawler Zombie -- Unlock
175 Health
Defence: 20% Block.
14 WalkSpeed
7 damage per hit (1 second slash rate).
Can daze. Lasts for 2 seconds, and slows by 60%.
Crawling animation. Harder to hit.

Regular Zombie is the base class we are currently balancing the other's against. Crab trades speed and damage for extra early game health. Kaboom is slow but explodes on death. Tagger trades everything for the ability to tag humans and reveal their location, Crawler is meant to be an early game tanky class, able to withstand more damage.

Kaboom Zombie was nerfed in the past since it could slow for 70% and could swing faster.

Crawler Zombie has been asked for a nerf by some and a buff from others. What most people don't realise is the fact it has 20% block, this is due to the Zombie GUI not displaying the armour or defence attributes anywhere.

For the new stats Regular, Crab and Kaboom are going to remain the same. Since for now they are fairly balanced in their current state. Below I will post the new changes, as well as reasoning why at the end.

Tagger Zombie
100 Health
16 WalkSpeed
8 damage per hit (1 second slash rate) [Up from 6]

Crawler Zombie
200 Health [Up from 175]
Defence: 0% [Down from 20%]
14 WalkSpeed
6 damage per hit (1 second slash rate). [Down from 7]

Tagger Zombie didn't have much use aside from tagging targets. Now it only trades 25HP and 1 WalkSpeed for the ability to tag.

Crawler Zombie has had defence removed, but instead gained 25HP. This puts it above Crab in terms of health and as a tradeoff has one less WalkSpeed. After this a further one WalkSpeed is removed since this class can daze as well being smaller in size, meaning it's harder to hit.

Lastly Crawler now deals 6 damage, removing its use as early game damage, and moving more towards survivability.

I hope these changes work out better overall. In the future once the new 6.0 Weapon System is out, the damage and health of all classes will probably be changed since all weapons will most likely deal more damage.

Further stage changes may occur over the upcoming weeks.

Tuesday, February 2, 2016

Outbreak Survival [2.6.013 Volcanic Survival Patch notes]

02/02/2016
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Patch 2.6.013:

Code changes:

Survivor Regenerate Health code changes:
  • Functions the same, but is more efficient (won't run if it doesn't need to).
  • Instead of healing X amount per Y seconds. It will now regenerate [X health / Y seconds] every second. 
  • Still regenerates the same amount, but the effect will be a constant increase of HP every second instead of short bursts every 5.
  • Health code is configurable, allowing for other scripts to edit the Regeneration Rate,  Health Amount and Out of Combat Cooldown values.
Music player:
  • Fixed heroic game music from playing when you're in the lobby.

Outbreak Survival [2.6.012 Volcanic Survival Patch notes]

01/02/2016
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Patch 2.6.012:

Lobby changes:

  • Lobby has new floor design, removing the smooth plastic and adding a material. Lines have been made darker to give the worn appearance. 
  • Surrounding walls have been given a texture.
  • Hexagons have been placed on the floor in other areas.
  • Leaderboard is now a hologram blue colour.


Survivor cafe changes:

  • Added food decoration items to the cafe.
  • Added a popup number GUI, that accepts numerical inputs and outputs them to the "amount of currency owed" surface GUI's on the till.

  • Added Easter egg that appears when entering a certain number or above on the till.
Code changes:
  • Found the final stage 0 causing bug. The game will no longer freeze.
Map changes:
  • Voltrix Base has been updated to the latest version. Many improvements have been made here.

Sunday, January 31, 2016

Outbreak Survival [2.6.011 Volcanic Survival Patch notes]

Patch 2.6.011:

More stage 0 fixes.

Stopped a few while true do loops from running after deletion.

Tweaked the sludge abilities somewhat.

New updated Voltrix Base map: Has many new features which will help bring the difficulty down.

Fixed Inventory glitch.

Friday, January 29, 2016

Outbreak Survival [2.6.010 Volcanic Survival Patch notes]

Game changes:

Added the new 2.0 Safe Room.

Safe Room has new internal decorations, as well as more space for survivors to spawn in, which will hopefully eliminate the issue where players spawn above the room. It also has interactable curtains, and the safe room door now swings open using C-Frame.

Added kill floors below all maps.

Oil Works changes:

  • Moved the safe room inside the ship.
  • Added stage 5 ladders to the ship's roof.
  • Old safe room is still there but broken.
Bolt-On Town changes:
  • Made the teleporters from the safe room to take you underground, instead of above ground.
Autumn Wind changes:
  • Possibly fixed the electric door not working.
Made a contingency failsafe that imports a locallly stored Communal Town map if LoadAsset fails in  the future.

Made some of the code more error-proof.

Finally found one issue that could cause a stage 0 or game reset bug. (Player disconnecting during remote function call).

Wednesday, January 27, 2016

Outbreak Survival [2.6.009 Volcanic Survival Patch notes]

27/01/2016
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Patch 2.6.009:

Balance changes:

Deadshot: Now only deals 1.5x damage on headshot.

Changed the way Burn works. Will now properly deal X amount of damage over Y amount of time. Current stats for all Burn weapons are 30 DPS over 30 seconds.

With this new change, Health Potions are also fixed and will now correctly heal over the given duration, instead of finishing early.


Map fixes:

Fixed the team teleporters in both Winter Castle and Builder Town from teleporting Zombies.

Game changes:

Applied changes to the end game victory track code.

Presents dropped on Human kill will now always be able to be picked up. Before they had a chance to fail, and damage you.







Tuesday, January 26, 2016

Outbreak Survival [2.6.008 Volcanic Survival Patch notes]

26/01/2016
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Patch 2.6.007:

Balance changes:

Mini Bomber:

  • Now only has a 0.1 delay before exploding down from 0.3.
  • Overdrive version now deals 50 damage. (Regular damage is 30).


Mega Bomber:

  • Now only has a 0.3 delay before exploding down from 0.9
  • Overdrive version now deals 70 damage. (Regular damage is 50).









Outbreak Survival [2.6.007 Volcanic Survival Patch notes]

24/01/2016
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Patch 2.6.007:

Balance changes:

Speed O Ducky armour
  • +20 Armour (giving a total of 40 armour, and a total of 100 combined HP + armour)
  • -3 Weight (now weighs 3)
  • -2 Speed (for a total of 18 WalkSpeed on equipped).
Quad Golden Justice
  • -2 WalkSpeed while in Blitz mode.
Snipe 60
  • Damage reduced by 10.

Weapon fixes:

Fixed the Magma Blade from not dealing DoT damage.

Fixed the Mace and Board from being able to deal damage after they have finished being swung.

Fixed the Arctic Blade's high swing rate.


Game fixes:

Fixed a few options menu glitches.








Sunday, January 24, 2016

Outbreak Survival [2.6.004-2.6.006 Volcanic Survival Patch notes]

24/01/2016
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Patch 2.6.004, 2.6.005 and 2.6.006 patch notes

Balance changes:

Edited the way Burn works. It will now last longer, and deal more damage over time. This gives you time to remove it with the Support item.

Melee buffs. Many of the Melee shop melee items got damage increases.

Overdrive Wraith nerf

  • Still has the same damage, but will now have 90 HP instead of 300.
Speed O Ducky armour
  • +10 Armour
  • +1 Weight



Game fixes:

Fixed not being able to save your choice when disabling Hints and Music.

Edited saving slightly. Should be better.

Stage 0 bug will now delete all active maps upon discovery, reducing the chance of having multiple maps.

Fixed Zombies being able to hit each other which cancels out the attack.

Fixed Zombies not being able to deal any damage to humans by incorrectly entering the wrong operator.

Fixed the Deadshot revolver from not being able to deal any damage after landing a headshot.







Friday, January 22, 2016

Outbreak Survival [2.6.003 Volcanic Survival Patch notes]

22/01/2016
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Patch 2.6.003

Balance changes:

Nerfed all burn DoT effects.

Game fixes:

Fixed the ambient not resetting for the game.

Added new lighting reset function

Fixed a Chest reward error that made the game skip intermission time.

Fixed PowerOut, by changing the Safe Room teleporter code to only work if its enabled. (Teleporter was able to be used all the time while the game was in play for some reason).



Outbreak Survival [2.6.002 Volcanic Survival Patch notes]

22/01/2016
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Patch 2.6.002

Balance changes:

Snow Chugga changes:

  • Damage reduced from 6 to 5
  • Health reduced from 130 to 120


Ash Zombie changes:

  • Price increased from 800 to 1500


Magma Zombie changes:

  • Damage reduced from 8 to 7 price increased from 1500 to 2000


Basic Crossbow changes:

  • Damage increased from 30 to 36, MaxSpread from 0.05 to 0.03


Magmabow changes:

  • Has same damage and spread base stats. 
  • Damage reduced to 30 up from the original 27 down from the new 36.



Deadshot changes:

  • MinSpread now 0.01 down from 0.02, MaxSpread 0.04 down from 0.05. 
  • Damage dealt on headshot increased from 1.5x to 2x
Game changes:

Lobby wait time reduced by 20 seconds.


Outbreak Survival [2.6.001 Volcanic Survival Patch notes]

22/01/2016
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Patch 2.6.001

Edited the way burn works slightly.

Maybe fixed smoke colour on the Ash cloud ability.

Ash cloud ability no longer removes any speed debuffs when hit.

Fixed teleporters always being active on Voltrix Base.

Fixed loadouts from not working.

Fixed the check asset code, which broke loadouts.

Updated Voltrix base to Carter's newest version.

Disabled intro Music for the round if you are AFK / in the lobby team.

Fixed Inventory loadout checks.

Ash Zombie changes:

  • Damage reduced to 7 down from 8.
  • Health reduced to 110 down fro 130.


Voltrix base has a 3x chance of spawning during the update.

Fixed Basic SMG spelling error in the Shop GUI that caused it to be unbuyable and unequippable.

Removed extra Load data check, which occasionally stopped people from actually loading their stats.

Thursday, January 21, 2016

Outbreak Survival [2.6 Volcanic Survival update]

In this post I'll be going over all the new changes in patch 2.6 Volcanic Survival



Update additions: New map made by CarterTheHippo; Voltrix Base.

2 new lava themed weapons:
  • Magma Blade - Weak dagger that applies a fire DoT on hit.
  • Magmabow (returns from the original game!) - Applies a fire DoT with headshots
2 new Basic weapons (3 more are currently disabled until the next update).
  • Basic SMG - Will be your go-to basic item for this weapon type
  • Deadshot - Revolver that deals bonus damage upon headshot.
2 new Zombie classes:
  • Ash Zombie - Can throw ash clouds which will engulf an area with ash. Humans trapped inside will take damage while also being slowed.
  • Magma Zombie - Can apply a burn DoT when it strikes the same target 3 times. Burn DoT can stack multiple times.
1 new Support item:
  • Cooling water - Once used can remove the effects of all current Burn or Fire DoTs. Weighs only 1, but has a 40 second cooldown between uses.
Voltrix Base objective: Battle Zombies and infect Humans as usual. But you're in an active volcano, so beware the rising lava! Turn on those ice generators to slow the progression of the lava to climb to the next level in-time!

New gamepass item!
  • The "Fully Loaded" gamepass - This gamepass allows you to store and save up to 8 loadout slots. (Double the standard 4), but since this requires more data loading it will cost quite a bit (200rs) which makes it for the dedicated fans only. [Fun fact, slots E through H were created and could have been enabled since loadouts were first introduced].

New badges:
  • Save Carter! - CarterTheHippo is trapped on his map, save him to get the badge!
  • Hidden plant master. These mysterious plants have been lurking in the Lobby. Find them all to claim this badge!

Weapon fixes

  • Zombie basic attack: Fixed the glitch where Zombies could strike air, and then walk up to any target to instantly deal one round of base damage. (Damaging arms will de-activate if nothing is hit within the SwingRate period).
  • Breaker Attack code has now been replaced with Remote Events and no longer uses Remote Functions. 
  • Squid Launcher has also had its Remote Functions Removed which has been replaced with Remote Events.
  • The Remote Event change will remove the glitch where the tool would take a very long time to actually be usable. Note, that the Aerial Flight still uses Remote Functions and will still have the same issues. Current and previous attempts at replacing the Functions with Events have thus far failed with this particular item.
  • Fixed all bugs associated with the Breaker Attack.
  • Fixed the Space Boots. Replaced them with the stable code from the new PvZ:B version.
  • Proton Collider should now destroy the Orb part when unequipped. Can no longer charge while not equipped.
  • Particle Cannon has had the same changes for its Beam attack.
Weapon changes:

  • All shotguns are now testing the new 6.0 feature.
  • 6.0 Weapons currently have a new property to account for damage falloff and damage ramp up. They can also check what limb they hit and give out the appropriate damage if that feature is enabled for the item.
  • 6.0 Weapons locally create MuzzleFlashes, Bullets and can even have tracer rounds enabled. Local parts means less lag overall.
  • 6.0 Weapons use RenderStepped, which is more efficient that the old loop system for spread cooldown.
  • 6.0 Weapons are now extremely easy to customise and only run off of one Local Script and connect to a single global Server Script, instead of one local and one server per tool.
  • The Rusty Healing tool will no longer use ammo. It will instead just be a weaker version of the Automender.
  • Health Potion: Vulnerable effect reduced, duration decreased to 6 seconds down from 8. Drink time reduced, from 8 seconds to 6. (This is for all versions). Can no longer jump with the Health Potion in use. Deselecting the Potion will immediately release you from being frozen, but will also throw away your Potion.
  • New Vulnerable effect now deals 1.5* damage down from 2.5*
  • New Potion stats: 
  • Starter Mini: 1 Weight 50 HP ~ Free, max 1.
  • Mini Health Potion 1 Weight 50 HP ~ Points max 6
  • Health Potion: 2 Weight Full HP ~ Points max 4
  • These Health Potion updates apply to all potion items including event candy cane's and the bacta tank item.
Event changes:
  • The Frosty Winter Event is still active, but all 4 event maps will have the same chance as appearing compared with the regular maps. (Previously had a 4x chance of showing up).

GUI changes:

Stats GUI:
  • The old health bar will no longer use pips to tell how much HP you have left. Instead it will work like the old one, and scale according to the amount of health you currently have. Like the first iteration however, it will still have health and armour combined into one.
Winner GUI:
  • New end of round GUI will now display more stats, and give a Points breakdown for each stat. This follows the new update that removes Points for KO's and replaces it with fixed Chest based rewards.
  • More chest ranks are obtainable depending on your performance in-game.

Music changes:
  • Music will now be played locally via a localscript instead of from a server script. This change aims to reduce any extra strain on the server.
  • Nimbus Station track has been fixed.
Sound changes:
  • More sound effects have been added! In this update teleporters will have new teleport SFX.
  • In a previous update (2.3), all explosive Zombie classes had new sound effects added, each update aims to improve the sounds of the game until there's nothing left to add.

Zombie changes:
  • Striker Zombie; Damage now 8 down from 10, speed now 26 down from 28.
  • Snow Chugga Zombie: Speed increased to 17 up from 16, damage reduced to 6 down from 8.
  • Brute: Health reduced to 600 down from 800. Speed increased to 14 up from 12.
  • Squid Zombie: Squid Ink size increased. Math.random formula changed from 350min,700max pixels to 600min,1200max pixels. Squid and Ink decays after 10 seconds up from 5.
Code changes:
  • The game will no longer reward Points for KO's and instead put more Points in the end-game chests. Players will have the opportunity to upgrade their chest based upon their performance during that round.
  • Removed plenty of unnecessary pcall() and Spawn().
  • Made the game code more stable and less prone to breaking once encountering an error.

Code fixes:
  • Fixed the glitch where the Music player would error out when encountering the new Voltrix Base map
  • Fixed the new Stats GUI health bar from not working properly.
  • Fixed the new Stats GUI health bar from not Tweening properly.
  • Fixed the Stage 0 bug.

Outbreak Survival 2.6 update - status update

The 2.6 update has a lot of new features. But unfortunately I'm going to have to need to postpone certain features so the update gets released on time.

These features include: The 6.0 Weapon system, all items will remain the same and the new end game Winner GUI with the new reward system.

Both of these features need more time to be developed to guarantee them working upon release.

More detailed explanations are as follows: Spending time editing and creating both these  new features would probably mean the update won't be released during January, which I can't allow because people have been waiting a while for the new items and map. Another reason is that, starting February first; I won't get the same amount of time to work on the game as I did during the Christmas break and the month of January.

The new Winner GUI will take a good couple of days to design, while the new reward system will take even longer. The amount of work required to incorporate a new system of tracking how well the player did during a game, balancing the right amount of rewards for that, as well as changing all the prices and items in the game to reflect this new amount would take a long period of time.

The 6.0 Weapon system also has a few issues. While I've managed to get it working, and it functions without glitches. Adding in just the Shotguns (the only weapons I've converted so far), would mean I'd have to temporarily re-code the Inventory GUI and Shops to account for two different types of weapons (the way their stats are saved are slightly different), so it would be easier for me to convert every weapon over to the new system, instead of a select few. This means however; I can't finish all of these before January is over, since it takes quite a while to convert and rebalance the items.

The 2.6 update still has a lot of new features and improvements, and hopefully after the new patch notes are out you'll agree. :)

The postponed features will still appear in the new patch notes, but will be crossed out so you can still read them, but they won't be in the new update.

The new update is expected to be released this weekend.

Wednesday, January 20, 2016

Outbreak Survival final 2.5 update

An update was released today that added Carter's updated version of PowerOut. This new map update includes a revamp to the Janitors Closet, turning it into a small cinema.

The secret teleporter has also been moved elsewhere, and the exit is now more useful.

Thursday, January 14, 2016

Outbreak Survival [2.6 Changes teaser]

The Outbreak Survival 2.6 update will be out soon, here are a few notable changes coming your way!

The old health bar will no longer use pips to tell how much HP you have left. Instead it will work like the old one, and scale according to the amount of health you currently have. Like the first iteration however, it will still have health and armour combined into one.

Music changes: Music will now be played from local scripts instead of from a main server one. This will reduce the amount of work on the server.

Sound changes: A few more sounds have been added to the game, with more to follow as this update and others arrive. The game has been slowly improving on this for a while, but there is still a lack of major sound and visual elements that still need to be added.

For example the Proton Collider weapon charges up while holding down the mouse button, and once released fires a powerful laser beam. This item doesn't have any sound when charging, or a satisfying laser blast once finished. In the future I hope to add more sounds to fill in the silence where there should be none.

The first wave of sounds are teleport sounds. Using a teleporter will play a new teleport sound, there are a few different types in-game. If you use the Safe Room teleporter it will sound completely different than the Wizard Tower doors.

Game code changes: The main game code has been heavily optimised, it will no longer crash at stage 0 and has the potential to restart if that ever occurs. There is also an in-game error log file that stores all major errors so I can possibly join the server and note them down.

More functions have been moved over to modules to speed up the game-flow and increase security.

Newly joined players should no longer experience the glitch where they don't get the jump debouncer, new health script and other important character scripts. Players will now be re-loaded upon clicking the Play button, so they will now always get these scripts.

Shotguns will be the first weapon type to be tested with the new 6.0 Weapon code. Shotguns will have damage falloff and damage ramp-up at certain ranges. (Varies per item). Shotguns will also weigh more, but will be more usable overall. The maximum spread will be decreased slightly, and prices will be adjusted to fit the new change.

Saving has been overhauled, applying a fix in 2.5 that stopped you losing data actually made it so some people's old data didn't load and became lost forever. The new change fixes both these issues.

Small changes: The Main Menu GUI should no longer appear while joining the game initially. This removes a small glitch where players can click "join" before they have loaded and in turn miss out on some features.

More to come in the official release patch notes.