Thursday, February 4, 2016

Outbreak Survival [Stage 1 Zombie changes 2.6.014 Volcanic Survival Patch notes]

Zombie stage 1 rebalance.

It's come to my attention that a few of the classes may need a few tweaks to them. Starting off are the stage 1 classes.

For Core classes we have: Regular Zombie, Kaboom Zombie and Tagger Zombie.
For Mutations we have: Crab Zombie.
For Unlocks we have: Crawler Zombie.

Current stats:

Regular Zombie
125 Health
17 WalkSpeed
8 damage per hit (1 second slash rate).

Crab Zombie -- Mutation
175 Health
16 WalkSpeed
7 damage per hit (1 second slash rate).

Kaboom Zombie
170 Health
15 WalkSpeed
8 damage per hit (1.5 second slash rate).
Can daze. Lasts for 3 seconds, and slows by 60%.
OnDeath: Explodes dealing 30 damage to all survivors around it.

Tagger Zombie
100 Health
16 WalkSpeed
6 damage per hit (1 second slash rate).
Special attack: Can fire tagger rounds that track humans during the game.

Crawler Zombie -- Unlock
175 Health
Defence: 20% Block.
14 WalkSpeed
7 damage per hit (1 second slash rate).
Can daze. Lasts for 2 seconds, and slows by 60%.
Crawling animation. Harder to hit.

Regular Zombie is the base class we are currently balancing the other's against. Crab trades speed and damage for extra early game health. Kaboom is slow but explodes on death. Tagger trades everything for the ability to tag humans and reveal their location, Crawler is meant to be an early game tanky class, able to withstand more damage.

Kaboom Zombie was nerfed in the past since it could slow for 70% and could swing faster.

Crawler Zombie has been asked for a nerf by some and a buff from others. What most people don't realise is the fact it has 20% block, this is due to the Zombie GUI not displaying the armour or defence attributes anywhere.

For the new stats Regular, Crab and Kaboom are going to remain the same. Since for now they are fairly balanced in their current state. Below I will post the new changes, as well as reasoning why at the end.

Tagger Zombie
100 Health
16 WalkSpeed
8 damage per hit (1 second slash rate) [Up from 6]

Crawler Zombie
200 Health [Up from 175]
Defence: 0% [Down from 20%]
14 WalkSpeed
6 damage per hit (1 second slash rate). [Down from 7]

Tagger Zombie didn't have much use aside from tagging targets. Now it only trades 25HP and 1 WalkSpeed for the ability to tag.

Crawler Zombie has had defence removed, but instead gained 25HP. This puts it above Crab in terms of health and as a tradeoff has one less WalkSpeed. After this a further one WalkSpeed is removed since this class can daze as well being smaller in size, meaning it's harder to hit.

Lastly Crawler now deals 6 damage, removing its use as early game damage, and moving more towards survivability.

I hope these changes work out better overall. In the future once the new 6.0 Weapon System is out, the damage and health of all classes will probably be changed since all weapons will most likely deal more damage.

Further stage changes may occur over the upcoming weeks.

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