Monday, February 29, 2016

Outbreak Survival [2.8.200 Final Stand Update Patch notes]

29/02/2015
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Patch 2.8.200 - Major Patch

Secrets be gone update.

For a long time secrets have been a very viable way to win the game. Finding a secret teleporter that no one knows about and waiting there until the round is over is a common tactic among experienced players.

However for those that don't know the teleporter it provides a frustrating gameplay experience, that often leads to people leaving due to getting bored from not being able to get near the enemy.

On the flip side, quite a few seasoned players get angry whenever new players are shown where the secrets are. It creates an elitist environment which creates a negative effect on gameplay.

To combat this without removing secrets completely, many of the secret areas that players find hard to deal with will have alternate pathways opened up during the end stages of the game.

To help with this a new stage; stage 6 has been added to the game. In a round with 10 minutes, stage 6 will be at 1 minute or 60 seconds (whichever you prefer).

Here are some examples of the changes: In PowerOut, most people don't know how to get to the hidden area inside the Cinema. Without making it easier to find, at Stage 4 players will be able to attack the desk (placed in such a way that humans behind it won't shoot it by accident), if the desk is destroyed, the invisible barrier will vanish allowing players to enter and attack humans inside. The teleporters will also be deactivated stopping the players from escaping.

In Autumn wind, the area under the hill at stage 5; will have an attackable paint bucket cased in ice , destroying it will allow you to use this new paint bucket to quickly enter the area under the hill.

In both cases players have to actually defend and destroy the attacking zombies if they don't want them to enter the secret areas.

Here's a list of maps that have these types of changes:

Autumn Wind

PowerOut

Toxic Spill

Changes:

Gravity Zombie:

  • Jump velocity for ability increased.
  • Overdrive Version now won't float forever (hopefully).

Gravity Lock Zombie:

  • Weapon will no longer create an infinite CC boolean.
  • Weapon will now bounce correctly and can hit multiple targets before being destroyed.
Map changes (Detailed):

PowerOut:
  • Cinema / theatre area can now be breached by attacking the desk at stage 4. Desk gets partially destroyed along with the teleporters being disabled.
  • Computer teleport: Can destroy the generator at stage 5 which will blow up part of the wall and create a ladder. Jumping down from that area as a human will make you trip. Teleporters get destroyed as well.
  • Janitors closet, placed above ground and inserted into a wall. Can destroy the door at stage 5. Teleporter becomes inactive if you do so.
Autumn Wind:
  • Frozen paint bucket will become attackable at stage 5. Destroying the ice will disable the other teleporter and make this one the default for entering the hill zone.
Toxic Spill:
  • Vertex Array coded most secret areas to be destroyed at stage 4 anyway, but the area under the hill will have ladders leading to it if zombies manage to destroy the generator.
Winter Castle: 
  • Will be removed in patch 2.8.300.
Builder Town:

  • Will be removed in patch 2.8.300.
Castle Front: 
  • Will return in patch 2.8.300.
  • Water now deals damage over time instead of instant kill near the spawn area.
  • Added fireplace and particle effect from Winter Castle.
  • Added Teleport fix from Winter Castle.
  • Added a raised floor to the crate area, allowing players to shoot through them properly.
  • Removed seats from most benches like in Winter Castle.
  • Removed unnecessary unions from the map like in Winter Castle.
  • Added the new larger Safe Room to Castle Front from Winter Castle. 



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