Showing posts with label Final Stand update. Show all posts
Showing posts with label Final Stand update. Show all posts

Monday, February 29, 2016

Outbreak Survival [2.8.300 Final Stand Update Patch notes]

29/02/2015
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Patch 2.8.300 - Major Patch

Present drops disabled. Presents for kills disabled.

Presents currency will remain in-game for two weeks allowing you to spend your presents on items. Presents can still be bought for Robux during this time.

Builder Town, Winter Castle removed from the map rotation list.

Toxic Spill now has regular colour scheme.

Castle Front has returned!
  • Water now deals damage over time instead of instant kill near the spawn area.
  • Added fireplace and particle effect from Winter Castle.
  • Added Teleport fix from Winter Castle.
  • Added a raised floor to the crate area, allowing players to shoot through them properly.
  • Removed seats from most benches like in Winter Castle.
  • Removed unnecessary unions from the map like in Winter Castle.
  • Added the new larger Safe Room to Castle Front from Winter Castle. 

Autumn Wind:
  • Copied over the dynamic lights from Halloween Realm. Copied over the updated Harvest Building model from Halloween Realm.
  • Decorated some of the buildings with the new props from Halloween Realm.

Outbreak Survival [2.8.200 Final Stand Update Patch notes]

29/02/2015
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Patch 2.8.200 - Major Patch

Secrets be gone update.

For a long time secrets have been a very viable way to win the game. Finding a secret teleporter that no one knows about and waiting there until the round is over is a common tactic among experienced players.

However for those that don't know the teleporter it provides a frustrating gameplay experience, that often leads to people leaving due to getting bored from not being able to get near the enemy.

On the flip side, quite a few seasoned players get angry whenever new players are shown where the secrets are. It creates an elitist environment which creates a negative effect on gameplay.

To combat this without removing secrets completely, many of the secret areas that players find hard to deal with will have alternate pathways opened up during the end stages of the game.

To help with this a new stage; stage 6 has been added to the game. In a round with 10 minutes, stage 6 will be at 1 minute or 60 seconds (whichever you prefer).

Here are some examples of the changes: In PowerOut, most people don't know how to get to the hidden area inside the Cinema. Without making it easier to find, at Stage 4 players will be able to attack the desk (placed in such a way that humans behind it won't shoot it by accident), if the desk is destroyed, the invisible barrier will vanish allowing players to enter and attack humans inside. The teleporters will also be deactivated stopping the players from escaping.

In Autumn wind, the area under the hill at stage 5; will have an attackable paint bucket cased in ice , destroying it will allow you to use this new paint bucket to quickly enter the area under the hill.

In both cases players have to actually defend and destroy the attacking zombies if they don't want them to enter the secret areas.

Here's a list of maps that have these types of changes:

Autumn Wind

PowerOut

Toxic Spill

Changes:

Gravity Zombie:

  • Jump velocity for ability increased.
  • Overdrive Version now won't float forever (hopefully).

Gravity Lock Zombie:

  • Weapon will no longer create an infinite CC boolean.
  • Weapon will now bounce correctly and can hit multiple targets before being destroyed.
Map changes (Detailed):

PowerOut:
  • Cinema / theatre area can now be breached by attacking the desk at stage 4. Desk gets partially destroyed along with the teleporters being disabled.
  • Computer teleport: Can destroy the generator at stage 5 which will blow up part of the wall and create a ladder. Jumping down from that area as a human will make you trip. Teleporters get destroyed as well.
  • Janitors closet, placed above ground and inserted into a wall. Can destroy the door at stage 5. Teleporter becomes inactive if you do so.
Autumn Wind:
  • Frozen paint bucket will become attackable at stage 5. Destroying the ice will disable the other teleporter and make this one the default for entering the hill zone.
Toxic Spill:
  • Vertex Array coded most secret areas to be destroyed at stage 4 anyway, but the area under the hill will have ladders leading to it if zombies manage to destroy the generator.
Winter Castle: 
  • Will be removed in patch 2.8.300.
Builder Town:

  • Will be removed in patch 2.8.300.
Castle Front: 
  • Will return in patch 2.8.300.
  • Water now deals damage over time instead of instant kill near the spawn area.
  • Added fireplace and particle effect from Winter Castle.
  • Added Teleport fix from Winter Castle.
  • Added a raised floor to the crate area, allowing players to shoot through them properly.
  • Removed seats from most benches like in Winter Castle.
  • Removed unnecessary unions from the map like in Winter Castle.
  • Added the new larger Safe Room to Castle Front from Winter Castle. 



Sunday, February 28, 2016

Outbreak Survival [2.8.100 Final Stand Update Patch notes]

28/02/2016
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Patch 2.8.100 - Major Patch

Health Potion changes:
  • Like the original system, the Health Vulnerability will now only be removed 1.5 seconds after drinking, if you reach max health early.
  • Sandvich now follows the same system as the regular health potions. Cannot jump while using.
  • Chocolate Armour now has Health Vulnerability while drinking. You are also forced to stand still (can't jump) and restores health gradually instead of all at once.
Points images now show the correct value when buying them (from before all Points for Robux rates were doubled).

Code changes:
  • Inserted the structure to handle weapon skins.
  • Zombies can now make use of the new daze on x hits property
Class changes:
  • Brute Zombie has daze on third hit.
  • Regular Zombie has daze of fifth hit.
  • Tagger Zombie has daze on seventh hit.
  • Striker has daze on sixth hit.
  • Anti-Armour has daze on sixth hit.
  • Whiplash has daze of fifth hit.
  • Fast Zombie has daze on tenth hit.
  • Bullet Zombie has daze on tenth hit.
  • Default values for all classes are *0.6 slow and 1.5 duration (Much less than classes with Daze by default).
Bomb Frog Zombie:
  • Bombs now timeout and explode after 8 seconds instead of 16. (Explosion works).
  • Fixed the error, where the explosion code wasn't called when the player has been Bomb Frogged.
Freeze Mine:
  • No longer has the Crystal Tag for extra damage, uses the same Freeze code as the Staff items meaning it will no longer create a large block but instead the small mesh.
  • Because of this change Ice Zombies can no longer be frozen by Freeze Mines.
    Crystal Mine:
    • Uses similar code to the Freeze Mine, has a crystal mesh that doesn't increase hitbox size.
    • Has unique crystal mesh for easy identification.
    Freeze Changes:
    • Freeze did not create a Frozen Tag, meaning the Frost Buster weapon did not work at dealing extra damage to Frozen targets. Freeze now creates the appropriate Frozen Tag.
    CC fixes:
    • Fixed the glitch where Freeze would create a CC value and not remove it, when nothing 
    Fixed Magma Blade from not awarding kills or assists. It did not add the attacking player to the tag, meaning credit was unable to be given.

    Added two new properties to the Players: DamageMultiplier and DefenceMultiplier.

    Tried to rotate the Hippo Pet...

    Saturday, February 27, 2016

    Outbreak Survival [2.8.000 Final Stand Update Patch notes]

    27/02/2016
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    Patch 2.8.000

    This update only features community ideas, models and maps. (Aside from the one weapon from December; the Rage Shotgun).

    New features:

    Two new Zombie classes have been added.
    • Bomb Frog Zombie. It's been a while since we've had any mutations in the game. This Zombie, like the Frog Master will be a Mutation of the Decay Zombie. It will be able to launch red frogs which will explode if no one touches them. (16 seconds until detonation). Any frogs that are eaten by the player will turn them into a living bomb. After 8 seconds that player will explode, dealing 15 damage to themselves and anyone around in a large explosion radius. Stage 3
    • Assassin Zombie: Stage 3, this Zombie is fast (19) and has moderate health (115), however it's damage is low (5). On every second hit this Zombie will be cloaked making it transparent and harder to see while also increasing damage to 8 and reducing speed to 17 for 8 seconds. Has a 3 second cooldown period between cloaks.
    Three new items:
    • Fists of Justice: Punch your way through the Zombie horde with these fists made by Carter!
    • Cup of Soup. Someone wanted soup in the game. Here you go. Works like Cookies, except weighs 1 more (3w versus 2w) but can be used more often (30 seconds CD versus 40).
    • Rage Shotgun: Slightly weaker than normal shotguns, but has the added bonus of having a rage meter. The meter builds up from damage done, once full you can activate it to gain increased fire rate and reload times.
    New map:
    • Last Stand. This new map made by Carter tasks Survivors with trying to stop the wave of Zombies from capturing the control point-flaming-bin-things. Once captured the Zombies will seize the area taking control of it and moving their spawn points forward.
    New Status effects:
    • Bomb Frog GUI
    • Soup GUI
    • Small fire DoT GUI
    New music:
    • Special soundtrack for Carter's map.
    • New epic deploy soundtrack.
    Fixes:
    • Possibly fixed the glitch where unlocked Breaker Zombies cannot be selected.
    Changes:
    • Water item now heals 10HP if no fire is present.
    • Toned down the Fire DoT GUI overlay.

    27/02/2016
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    Patch 2.8.001

    Epic deploy music now has 4x chance of showing up.

    Updated Toxic Spill to fix teleporters.

    Fixed bomb frogs.

    All Developer products that sell Points have been doubled. (E.g 5 Robux / 75 Points is now 5 Robux/ 150 Points).

    Added Carter's code change to the Assassin Zombie, now has particle and sound effects.

    Fixed clipping in Zombie menu.

    28/02/2016
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    Patch 2.8.002

    Fixed the game from being broken.

    Assassin Zombie now has the correct animations.

    Magma Zombie now can only apply the Burn DoT once per target.

    Healing Vulnerability reduced to x2 damage down from x2.5.

    All Health Potions remove Burn.

    All Health Potions remove the Healing Vulnerability upon finishing drinking.

    Brute Zombie Changes: Health increased to 800 up from 600.

    Heartbreaker Health reduced to 90 down from 100.