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Patch 2.8.100 - Major Patch
Health Potion changes:
- Like the original system, the Health Vulnerability will now only be removed 1.5 seconds after drinking, if you reach max health early.
- Sandvich now follows the same system as the regular health potions. Cannot jump while using.
- Chocolate Armour now has Health Vulnerability while drinking. You are also forced to stand still (can't jump) and restores health gradually instead of all at once.
Points images now show the correct value when buying them (from before all Points for Robux rates were doubled).
Code changes:
- Inserted the structure to handle weapon skins.
- Zombies can now make use of the new daze on x hits property
Class changes:
- Brute Zombie has daze on third hit.
- Regular Zombie has daze of fifth hit.
- Tagger Zombie has daze on seventh hit.
- Striker has daze on sixth hit.
- Anti-Armour has daze on sixth hit.
- Whiplash has daze of fifth hit.
- Fast Zombie has daze on tenth hit.
- Bullet Zombie has daze on tenth hit.
- Default values for all classes are *0.6 slow and 1.5 duration (Much less than classes with Daze by default).
Bomb Frog Zombie:
- Bombs now timeout and explode after 8 seconds instead of 16. (Explosion works).
- Fixed the error, where the explosion code wasn't called when the player has been Bomb Frogged.
Freeze Mine:
- No longer has the Crystal Tag for extra damage, uses the same Freeze code as the Staff items meaning it will no longer create a large block but instead the small mesh.
- Because of this change Ice Zombies can no longer be frozen by Freeze Mines.
Crystal Mine:
- Uses similar code to the Freeze Mine, has a crystal mesh that doesn't increase hitbox size.
- Has unique crystal mesh for easy identification.
Freeze Changes:
- Freeze did not create a Frozen Tag, meaning the Frost Buster weapon did not work at dealing extra damage to Frozen targets. Freeze now creates the appropriate Frozen Tag.
CC fixes:
- Fixed the glitch where Freeze would create a CC value and not remove it, when nothing
Fixed Magma Blade from not awarding kills or assists. It did not add the attacking player to the tag, meaning credit was unable to be given.
Added two new properties to the Players: DamageMultiplier and DefenceMultiplier.
Tried to rotate the Hippo Pet...
Added two new properties to the Players: DamageMultiplier and DefenceMultiplier.
Tried to rotate the Hippo Pet...
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