Thursday, January 21, 2016

Outbreak Survival [2.6 Volcanic Survival update]

In this post I'll be going over all the new changes in patch 2.6 Volcanic Survival



Update additions: New map made by CarterTheHippo; Voltrix Base.

2 new lava themed weapons:
  • Magma Blade - Weak dagger that applies a fire DoT on hit.
  • Magmabow (returns from the original game!) - Applies a fire DoT with headshots
2 new Basic weapons (3 more are currently disabled until the next update).
  • Basic SMG - Will be your go-to basic item for this weapon type
  • Deadshot - Revolver that deals bonus damage upon headshot.
2 new Zombie classes:
  • Ash Zombie - Can throw ash clouds which will engulf an area with ash. Humans trapped inside will take damage while also being slowed.
  • Magma Zombie - Can apply a burn DoT when it strikes the same target 3 times. Burn DoT can stack multiple times.
1 new Support item:
  • Cooling water - Once used can remove the effects of all current Burn or Fire DoTs. Weighs only 1, but has a 40 second cooldown between uses.
Voltrix Base objective: Battle Zombies and infect Humans as usual. But you're in an active volcano, so beware the rising lava! Turn on those ice generators to slow the progression of the lava to climb to the next level in-time!

New gamepass item!
  • The "Fully Loaded" gamepass - This gamepass allows you to store and save up to 8 loadout slots. (Double the standard 4), but since this requires more data loading it will cost quite a bit (200rs) which makes it for the dedicated fans only. [Fun fact, slots E through H were created and could have been enabled since loadouts were first introduced].

New badges:
  • Save Carter! - CarterTheHippo is trapped on his map, save him to get the badge!
  • Hidden plant master. These mysterious plants have been lurking in the Lobby. Find them all to claim this badge!

Weapon fixes

  • Zombie basic attack: Fixed the glitch where Zombies could strike air, and then walk up to any target to instantly deal one round of base damage. (Damaging arms will de-activate if nothing is hit within the SwingRate period).
  • Breaker Attack code has now been replaced with Remote Events and no longer uses Remote Functions. 
  • Squid Launcher has also had its Remote Functions Removed which has been replaced with Remote Events.
  • The Remote Event change will remove the glitch where the tool would take a very long time to actually be usable. Note, that the Aerial Flight still uses Remote Functions and will still have the same issues. Current and previous attempts at replacing the Functions with Events have thus far failed with this particular item.
  • Fixed all bugs associated with the Breaker Attack.
  • Fixed the Space Boots. Replaced them with the stable code from the new PvZ:B version.
  • Proton Collider should now destroy the Orb part when unequipped. Can no longer charge while not equipped.
  • Particle Cannon has had the same changes for its Beam attack.
Weapon changes:

  • All shotguns are now testing the new 6.0 feature.
  • 6.0 Weapons currently have a new property to account for damage falloff and damage ramp up. They can also check what limb they hit and give out the appropriate damage if that feature is enabled for the item.
  • 6.0 Weapons locally create MuzzleFlashes, Bullets and can even have tracer rounds enabled. Local parts means less lag overall.
  • 6.0 Weapons use RenderStepped, which is more efficient that the old loop system for spread cooldown.
  • 6.0 Weapons are now extremely easy to customise and only run off of one Local Script and connect to a single global Server Script, instead of one local and one server per tool.
  • The Rusty Healing tool will no longer use ammo. It will instead just be a weaker version of the Automender.
  • Health Potion: Vulnerable effect reduced, duration decreased to 6 seconds down from 8. Drink time reduced, from 8 seconds to 6. (This is for all versions). Can no longer jump with the Health Potion in use. Deselecting the Potion will immediately release you from being frozen, but will also throw away your Potion.
  • New Vulnerable effect now deals 1.5* damage down from 2.5*
  • New Potion stats: 
  • Starter Mini: 1 Weight 50 HP ~ Free, max 1.
  • Mini Health Potion 1 Weight 50 HP ~ Points max 6
  • Health Potion: 2 Weight Full HP ~ Points max 4
  • These Health Potion updates apply to all potion items including event candy cane's and the bacta tank item.
Event changes:
  • The Frosty Winter Event is still active, but all 4 event maps will have the same chance as appearing compared with the regular maps. (Previously had a 4x chance of showing up).

GUI changes:

Stats GUI:
  • The old health bar will no longer use pips to tell how much HP you have left. Instead it will work like the old one, and scale according to the amount of health you currently have. Like the first iteration however, it will still have health and armour combined into one.
Winner GUI:
  • New end of round GUI will now display more stats, and give a Points breakdown for each stat. This follows the new update that removes Points for KO's and replaces it with fixed Chest based rewards.
  • More chest ranks are obtainable depending on your performance in-game.

Music changes:
  • Music will now be played locally via a localscript instead of from a server script. This change aims to reduce any extra strain on the server.
  • Nimbus Station track has been fixed.
Sound changes:
  • More sound effects have been added! In this update teleporters will have new teleport SFX.
  • In a previous update (2.3), all explosive Zombie classes had new sound effects added, each update aims to improve the sounds of the game until there's nothing left to add.

Zombie changes:
  • Striker Zombie; Damage now 8 down from 10, speed now 26 down from 28.
  • Snow Chugga Zombie: Speed increased to 17 up from 16, damage reduced to 6 down from 8.
  • Brute: Health reduced to 600 down from 800. Speed increased to 14 up from 12.
  • Squid Zombie: Squid Ink size increased. Math.random formula changed from 350min,700max pixels to 600min,1200max pixels. Squid and Ink decays after 10 seconds up from 5.
Code changes:
  • The game will no longer reward Points for KO's and instead put more Points in the end-game chests. Players will have the opportunity to upgrade their chest based upon their performance during that round.
  • Removed plenty of unnecessary pcall() and Spawn().
  • Made the game code more stable and less prone to breaking once encountering an error.

Code fixes:
  • Fixed the glitch where the Music player would error out when encountering the new Voltrix Base map
  • Fixed the new Stats GUI health bar from not working properly.
  • Fixed the new Stats GUI health bar from not Tweening properly.
  • Fixed the Stage 0 bug.

No comments:

Post a Comment