Saturday, March 19, 2016

Outbreak Survival! [Easter Event update] [patch 2.9.000]

Outbreak Survival Easter Event update!

First of all let's give CarterTheHippo a round of applause for managing to create a new map for every new update since the Winter Event! He also has a new map for the Easter Event, but it's not ready yet. Outbreak Survival has also managed to push out a new major content patch every month, and in some cases more frequently like the Valentine's update. This is also quite the occasion, it is the first time Outbreak Survival has managed to host an Easter event, and as usual there is lots of new content available.



The Easter event includes: 4 New Zombie classes, 8 new items, bug fixes, 3 new pets, balance changes, one new map, event spawns, and more!

The new event currency is Eggs. Find Eggs randomly spawned on all maps (except Oil Works), maybe if you're lucky you might find a rare Egg!

Rarer Eggs have a low percent chance to spawn, however they can contain Points, items, pets and other rewards!

Here are all the rare eggs you can obtain:




Blue Fabergé Egg: Grants the Blue Fabergé Egg pet once collected.












Gyax Egg: This egg gives a small amount of Points once collected.







Charles Babbage Egg: Gives you a substantial amount of Points once collected.











Cracked Egg: Grants the Cracked Egg pet.











Royal Fabergé Egg: Grants the Red Dragon pet.











Wanwood Egg: Once collected you'll get the legendary Staff of the Woodlands for free!





Golden Egg: Very rare allows you to get the ??? Zombie class for free. ??? class will be revealed and put on sale later during the event.








Patch notes:

19/03/2016
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Patch 2.9.000

New game icon, gallery image, advert.

New community art corner! https://twitter.com/hoshpup/status/711162057224224768

New items:
  • Egg Pistol
  • Egg Blunderbuss
  • Egg MP5
  • Egg Launcher
  • Eggonator
  • Awe Egg
  • Easter Bunny
  • Staff of the Woodlands


New Zombies:
  • Egg Zombie: Can place an egg. If you respawn as an Egg Zombie you will teleport to the location of your egg. Egg can be destroyed.
  • Eggling Zombie: Can teleport to any active egg on the map. If there is more than one egg, then the location is randomised.
  • Equalizer Zombie: Fairly weak stage 3 class. Gets stronger as the stages tick on and if the humans to zombies ratio is high.
  • ???: ???
New GUI's:

  • Obtained GUI: This will appear whenever you have been given an item in-game or redeem a code.
New status GUI's:
  • Egged.
Item changes:
  • Heavy's Minigun now has a new accurate model made by Warren2997!

Balance changes:

  • Bonus damage removed for all Bomber types. (In the future Defence will be split into two attributes, one to counter physical and another explosive attacks).
  • Snow Chugga's no longer get Frozen by ice mines or ice based items.
  • Breaker Zombie's ground slam attack damage increased to 35 up from 30. Will now disable jumping for 3 seconds if hit. Shockwave damage increased to 12 up from 8.
  • Anti-Armour Zombie now Stage 3. Health reduced from 150 to 140.
  • Rage Shotgun: Requirement to activate has been increased.

Maps:
  • Bolt-On Town removed from the map rotation.
  • Builder Town removed from the map rotation.
  • Added Eggs to PowerOut.
  • Added Eggs to Toxic Spill.
  • Added Eggs to Castle Town.
  • Added Eggs to Communal Town.
  • Added Eggs to 75th Street.
  • Added Eggs to Autumn Wind.
  • All event maps have a x2 chance of spawning.
  • Voltrix Base and Final Stand have been dropped to x2.
  • Oil Works and Whiteout being the only maps without drops have been set to x1.

Code changes:
  • Made some adjustments to the save and load module. Hopefully improved against data loss.
Bug fixes:
  • All items that use the rage mechanic will now have the meter bar correctly display when full.
  • Both spin-up miniguns will now return you to the correct speed.
  • Snipers now account for being slowed down.
  • Cooling Water only heals +10 HP if there is no Burn DoT present.
  • Fixed Health Potions from occasionally not removing the red healing debuff lines.


Changes:

GUI's:

  • The Zombie GUI now has 33% less decal images meaning faster loading times.


Code:
  • Event spawn code more efficient and doesn't require a new script inside each map.
  • Music player code, now doesn't run off of another while loop. It now uses the same loop the game runs off of.


Freeze:
  • The Freeze script (not effect) remains in the character for an additional 2 seconds, allowing for a global 2 second grace period.
Zombie attack:
  • New property added. This property, if enabled stops the buildup of any combo hits if the target is under the effect of that Zombie's special attack. (E.g, If a Magma Zombie has placed a DoT on a player, hitting that player will not build up any charge for the next DoT).
  • This property currently only applies to the Snow Chugga Zombie.
19/03/2016
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Patch 2.9.001:

Fixes:
Fixed naming error on the Easter Blunderbuss.
Fixed missing GUI on the Eggonator.
Fixed Zombie Gui erroring.
Fixed Equalizer Zombie model from not having bones.
Fixed Equalizer Zombie code from breaking.
Added new particle effect to Awe Egg.

Easter Bunny now actually spawns a Bunny instead of a ghost.
Easter Bunny displays the correct HP amount.

Egg Zombie now can spawn an egg correctly.


Changes:
Eggonator egg duration now 15 seconds down from 25.
Removed FPS Head, Torso and Legs.
Camera is no longer pushed forward.
This means you can no longer shoot through walls.




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