Saturday, April 2, 2016

Outbreak Survival! [Easter Event update] [patch 2.9.005]

02/04/2016
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Patch 2.9.005:

Hope you enjoyed the April Fools day event! All April Fools day additions have been removed.

These include:

  • PowerOut rename from PowerOut to PootisOut
  • hoshpup's first map.
  • Baseplate map.
  • Bolt-On Town.
  • Paper Regular Zombie.
  • CarterTheBagels amazing intro.
  • Lobby music.
  • TF2 Heavy song intro for certain maps.
  • Two new soundtracks used in these maps.
Changes:
  • Voltrix Base is back.
  • Final Stand is back.
  • Carter's new map will now spawn 3x as often.
Other changes:
  • Oil Works has been removed from the map rotation. This allows for Carter's new map to be played more often, and to test if this map fits in the game anymore. Currently it holds place for 2nd worst in terms of quality, with 1st being Bolt-On Town.
  • Equalizer Zombie does not gain any bonuses from the first three Humans.
  • Disguise Zombie no longer has custom Zombie animations, this allows for the disguise to not be slanted.
  • Disguise Zombie phone now turns invisible when activated.
  • Trap can now be triggered even when phone is not active.
The Easter Event is still active and you will all be notified two weeks before the end date. (TBD)

Now I'm going to take this opportunity to further discuss the 3.0 update for Outbreak Survival.

Patch 2.9 will be the last major content patch until 3.0. Little to no progress is likely to be made during the exam period (April-June) and there's so much that needs to be done (full list here), it's likely going to take a while to release.

This doesn't mean there won't be any important bug fixes or some balance changes though. In fact the period between now and 3.0 I'll be using as an opportunity to try out some of the more extreme changes, some may only last a short while, whereas others could be permanent if they work.

I will be doing this to provide a solid test bed to make 3.0 as balanced as possible for both veteran and new players alike. If there's any changes you'd like to see or something you think would benefit the game feel free to post in the group.

First list of balance changes (included in patch 2.9.005):

Weapons (event):
  • Pumpkin Defender damage increased from 9 to 11, range decreased from 400 to 180, fire rate increased from 0.2 to 0.18, weight increased from 4 to 6.
  • All blunderbuss fire rates increased from 0.5 to 0.8.
  • Freeze Mine fire rate (deploy cooldown) reduced to 5. Freeze Mine fixed to only give 3 charges.
  • Ghost Burst Gun spare ammo increased to 720 up from 600, weight increased to 4.
Weapons (starter):
  • Starter Sniper's weight reduced to 6 down from 8, headshot damage increased to 280 up from 250.
Weapons (basic):
  • Basic Sniper's weight increased to 10 up from 6, headshot damage increased to 350 up from 280, spare ammo increased to 180 up from 120, reload time reduced to 5 down from 6.

Weapons (VIP):
  • Crystal Mine's now have a 5 second deploy time. Crystal Mines are now 3 weight.
  • VIP Shotgun's damage reduced from 11 per pellet to 9 per pellet. (Missed patch note from April Fools update).
  • DC15A's Damage reduced to 16 down from 20.
  • Particle Cannon's fire rate increased from 0.24 to 0.25 (same as other AR's)
  • Space Marine Blaster damage reduced from 12 to 9 (still out DPS's Unpainted).
  • Arc Burst Gun spare ammo increased to 600 up from 480. Clip size increased to 15 up from 12.
Zombies:

Remember these are highly experimental and could be reverted at any time.

 


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