Thursday, February 11, 2016

Outbreak Survival [2.7.000 Valentine's Update Patch notes]

13/02/2016
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Patch 2.7.000
Not the community update. Community updates moved from 2.7 and 2.8 to 2.8 and 2.9 respectively.

Valentine's Update

Bold = New additions post release

New features:

Two new Zombie classes have been added.
  • The Heartbreaker Zombie; Stage 2 class capable of granting a "heart" on each hit. Once 3 hearts are generated they will be consumed and explode dealing minor AoE damage to any humans nearby.
  • Scuba Zombie: Stage 3 class that doesn't take damage from most water sources. Has a Shark Shooter weapon that fires sharks; which can stun Humans and if hit multiple times, apply a short bleed DoT.
New revamped community made map; Whiteout [Thanks to Carter for improving the models!]

New game mechanics:
  • Hearts. Hearts are created with certain attacks, two players that are tagged with a heart and come into contact with eachother; will both explode dealing direct damage to each other and AoE damage to all other players of the same team nearby.
  • Blizzard. The new map has a chance to spawn a Blizzard, the severity of the Blizzard is randomised meaning it could just be light snow, heavy snow or heavy snow + slow movement while outside.

Four new pets:
  • Teddy Bloxpin: Redeemable via a code.
  • Heart Balloon: Can be bought for Points.
  • Sir Hippo: Easter egg pet.
  • McSnuggles: Easter egg pet.
Four new event weapons:
  • Matchmaker: Fairly weak bow that can apply a single Heart to each enemy hit.
  • Heartcrusher: Deals damage and has the ability to remove a single Heart. This instantly damages the target for twice the single target Heart damage, but removes the AoE.
  • Heart Bomb: Can be thrown dealing minor damage to Zombies, but applies a stack of Heart to any hit players (even on the same team). Any character reaching 3 stacks will have the same effect as the Heartbreaker attack.
  • Chocolate Rifle: It's just your average Rifle, but it can shoot chocolate!
  • These new items can be bought from the Basic shop.
Two new armour pieces:
  • LavaResistArmor: This Armour can resist the effects of lava damage.
  • Chocolate Armour: Upon use (F) this armour will remove 5 Defence and restore 50 HP. Tasty.
One new game image.

One new game advert.


Pet changes:
  • Fireworks2016 can now be bought for Points for those that missed the code.
Balance changes:

  • Agent Revolver: Has less ammo, takes longer to fire, deals +10 damage, takes a second longer to reload, minimum spread reduced, maximum spread increased [0.03 down from 0.05 and 0.06 up from 0.05].
  • Proton Pistol: Accuracy increased [0.03 down from 0.04]. Reload Time is reduced by 0.5 seconds up from 0.1 seconds for each Proton Collider KO. Ammo gain increased by 15 up from 12. Damage increased to 38 up from 35.
  • Freeze Staff: Works off of a new Freeze code that ALL freeze weapons use (Star, Staff, Ice Zombie). Can now be thawed early (currently no items that do this), frozen part now smaller, frozen part no longer drastically increases hitbox.
  • Frost Buster: Now deals x8 damage vs Frozen Targets up from x4.
  • Ice Zombie: Freeze Staff cooldown increased to 12 seconds up from 8 seconds.
  • Blitz Zombie bonus speed now halved. 


Zombie changes:
  • Unique attacks of the Magma and Snow Chugga are now accounted for in the normal Basic Attack, meaning these classes can take advantage of the "hold mouse down to attack" feature.
  • Magma Zombie's burn DoT now can grant Kills or Assists and counts towards damage done.
Code changes:
  • Zombie Morph Module now works with the new Zombie variables.
  • Freeze Staff is now more efficient and runs off of less scripts.
Map changes:
  • Bolt-On Town: Now has car models placed around the road. Road now leads to a flooded area with water.
Map additions: 
  • New Easter egg for Voltrix Base.
  • New Easter eggs in Communal Town.
  • New Easter eggs in Autumn Wind.
  • New Easter eggs in Oil Works.
  • New Easter egg in Bolt-On Town.

Lobby changes: 
  • More Easter eggs placed in the Lobby.
  • New Zombie memory match minigame

Sound and Visual changes:
  • Heart mechanic has a special sound effect for each hit.
  • Heart mechanic has a new particle effect for each hit, and explosion.
  • Toxic gas particle has been changed to "LockToPart", this will allow it to be seen more easily in first person.
  • Water and Healing particles have also had the same treatment.
  • Explosion sounds from all 4 explosive classes now play the sound effect from their torso.
  • Two new Fire particle effects, removed the old one. Made it so that one particle stays locked to the torso, while the other creates a trail behind the player.
  • New daze particle for when you are stunned by a Zombie attack.
  • Freeze Staff has new frozen mesh, along with Frozen and Thaw sound effects.


UI Changes:

Zombie Morph GUI:
  • Shop top border colour now changed to a shade of blue.
  • Zombie damage now displays as damage per hit instead of damage per second.
  • Zombie damage for those classes that have the "Double Strike" animation will still display as double their single target damage. (This accounts for both arms hitting the target, since they swing one after the other).

Fixes:
  • Oil Works teleporter now doesn't trap players.
  • Team doors fixed once and for all.
  • Zombie slow amount was not affected by individual classes durations (oops), this meant that Kaboom Zombie's supposedly lower than average stun actually became the full 3 seconds instead of the class specific 2.
  • Manually added the "Invisible Mouse" fix from the 6.0 Weapon System to all Starter and Basic items. (Weapon Set items pending)
  • Edit: Applied this fix to ALL items.
Patch 2.7.001 notes:

Fixes:

  • Added the missing pets to the pet menu.
  • Fixed the Heart mechanic not working.
  • Fixed the cafe register from throwing an error.
  • Fixed the Burn DoT from breaking.
  • Fixed the Blitz Zombie speed increaser from breaking
  • Fixed saving and loading.
  • Fixed chocolate armour from not activating.
  • Fixed Autumn wind lightning.
  • Fixed Communal Town Easter egg.
Patch 2.7.002 notes:

Fixes:
  • Fixed Matchmaker bow.
  • Added missing Hippo pet image.
  • Fixed Matchmaker bow's odd muzzleflash placement.

Balance changes: 
  • Chocolate armour now removes 1 speed up from 0.5
  • Peashooter ClipSize increased from 25 to 30. MaxAmmo from 500 to 600
  • All Assault Rifles have + 1 damage. In general from 11 to 12 and from 8 to 9 depending on tier.
Patch 2.7.003 notes:

Bug fixes: 
  • Fixed the multiple snow spam for Zombies on whiteout.

Balance changes: 
  • Chocolate armour now removes 8 Defence up from 5 but has a maximum of 32 up from 30.
  • Breaker Zombie has basic attack again.
  • Heartbreaker Zombie's health now 90 down from 100, speed now 17 down from 18. Restored the single heart on hit effect.
  • Fixes to Autumn Wind Easter egg.
  • Fixed the Scuba Zombie's shark attack.
Added newest version of Voltrix Base and Whiteout.

Patch 2.7.004 notes:
  • Heartbreaker reverted health to 100, reverted speed to 18.
  • Heart mechanics. +10 damage to the explosion. +20 radius to reward successful hits.
  • Mini and Mega bombers: x1.5 extra explosion damage if target is above 50% HP.
  • Scuba Zombie: Reload time set to 5 down from 8.
  • Defence will no longer help to reduce damage to Armour.
  • Reguar Zombie + 1 damage
Patch 2.7.005:
  • Safe Room doors were CanCollide false in certain places allowing people to walk through. Fixed for all maps.
  • Shark Launcher doesn't affect Zombies anymore.
  • Reverted the change that made Defence not reduce damage for armour.
  • Fixed Toxic Spill not spawning presents.
  • Increased the game time of both Oil Works and Bolt-On Town to 9 minutes up from 8.
  • Data will not save if your Points are 0 and Rank are 0.
  • Inventories will not save if blank.
  • The last map selected will also not be picked Now we can't have situations like: Oil Works > PowerOut> Oil Works. It would instead have to be: Oil Works > PowerOut > Autumn Wind > Oil Works.
  • Weighted maps; some maps are just more popular than others. New maps will have a 3x chance of spawning while popular maps will get 2x. Currently 75th Street, PowerOut and Voltrix Base will all be categorised as popular.
  • Whiteout; Made it so you can't climb pillars, set bricks to CanCollide false and Union to Box to reduce lag.
Patch 2.7.006 - 2.7.007:
  • Many different map changes and fixes for Whiteout, Voltrix Base and Final Stand.
20/02/2016
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Patch 2.7.008:
  • Inventories will no longer save if table is empty. (Will prevent data loss).
  • Updated Final Stand and Voltrix Base to latest versions.
  • Added the new Fists of Justice item by CarterTheHippo.
  • Added the correct image for the Hippo.
  • Fixed the zIndex for the new items in the Inventory.
  • Edited the Fists of Justice code to be more efficient.
  • Buffed or changed most melee items. Examples include all the shop bought ones being increased in weight but having a few extra points of damage.
21/02/2016
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Patch 2.7.009:
  • Extra save fixes.
  • New addition to the addition of additions.
  • Added a fixed version of the new Fists.
Patch 2.7.010:
  • More Fist item fixes. Reduced hitbox size slightly. (Was too large, could punch people behind you lol).
  • GUI Check fixes.
  • Fixed daze particle not vanishing.
Patch 2.7.011:
  • Fixed music not playing for the Final Stand map.
  • Fixed McSnuggles pet not being obtainable.
  • Fixed Hippo pet not being obtainable.




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