The Mystery Update was a series of updates revealing a new thing each day.
A new VIP which gave the player a healing weapon as well as two Medkits, which when thrown on the floor generate a healing circle that heals players if they stand in it.
Tons of drastic changes and new additions were made to the map
The first of which was the inclusion of a quick way for Zombies to travel to the Underground. All they had to do was enter the Zombie door, which was the transparent green brick with the face on it.
Then they drop down the hole until they reach the main station area. Truss parts also allowed for Zombies to climb back up quickly, although if you were a fast zombie type it was quicker to climb the stairs.
By dropping down you end up here at the Underground Zombie spawn. The Underground spawn was added because players found it took too long if they died to travel from the Town spawns all the way to the Underground.
What the Zombie spawn looks like from the outside. It was placed very close to the staircase, meaning that players now had to be alert when travelling down them, just in-case of ambushes.
A new GUI was added to the game as well. This GUI provided information regarding the rules, various Zombie types, updates and how to play tutorial. The GUI was opened by clicking the "Open / Close Help GUI" button, which was located to the left of the screen.
A picture showing the GUI layout whilst displaying the welcome page.
The Zombie info page. This page displays the stats, abilities, strengths and weaknesses of each Zombie in the game. The page also featured a short Bio for each Zombie, as well as the time it was unlocked and what you needed to type in the chat to become one.
Some other area changes included this location in the underground. At first there was only two ways to get here, one being very hard to get to, the other being blocked off by a timed door that unlocked every so often. This still made it too hard for players to reach this spot. So a third pathway had to be created.
Third pathway led from the back of the other scaffolding defence area to here.
This part also changed, the third pathway was placed to the left of this, while this area was encased with walls. This was because it was very hard for Zombies to get up here, and when they did the Human would just jump off and run away. This created frustrating gameplay and had to be changed. After the change players could still jump down, but they had to come forward which usually made them easier targets for Zombies.
The pathway was also made wider since Zombies took too long crossing the narrow beam, which made them die often. Kami Zombies or Bloat Zombies (later to be added) were very useful at this location, if the Humans got stuck inside, the explosion damage would hurt many of them allowing other Zombies to finish them off easily.
The Brown House also had a small change added to it. A bannister going from one window, allowed players to walk across to the other window.
The bannister led to this small room which could only be reached by walking across it.
The room from the inside. The window in front is the one where the bannister is.
The other window to the right had a platform outside it, which players could climb a green drainpipe onto the roof.
This is what the roof was like. It was a desirable place for Windforce and Ghostwalker users. As well as big groups of Humans.
No comments:
Post a Comment